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rayxuln
GitHub creator profile

rayxuln

Repository-level view of 2 collected skills across 1 GitHub repositories.

skills collected
2
repositories
1
updated
2026-04-11
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Repositories and representative skills

godot-remote-executor
software-developers

Execute GDScript code on a running Godot editor or game runtime via the Hastur broker-server HTTP API. Use this skill whenever the user wants to manipulate a Godot editor or running game remotely — creating/modifying scenes, adjusting node properties, running editor operations, inspecting project state, querying live game runtime state (scene tree, physics, FPS, input, variables), or any task that requires interacting with a live Godot instance. The broker-server supports two executor types: "editor" (the editor plugin) and "game" (a GameExecutor autoload running in the game process). Target the game runtime by specifying `type: "game"` in execute requests. Trigger this skill when the user mentions Godot, Godot editor, GDScript execution, scene manipulation, node operations, game runtime inspection, live game state, or any task involving controlling a Godot project remotely, even if they don't explicitly mention "broker" or "remote execution." Also use when the user asks to inspect, query, or modify anything

2026-04-11
godot-screenshot
software-developers

Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor. Use this skill whenever the user asks to capture, save, or take a screenshot of the Godot editor or game runtime — including phrases like "截图", "screenshot", "capture screen", "save a picture of the editor/game", "snap the viewport", or any request involving saving the visual state of a running Godot instance. Also trigger when the user wants to automate periodic screenshots or compare visual output across runs. This skill depends on the godot-remote-executor skill — always load that skill first to understand the executor API, auth requirements, and code execution mechanics.

2026-04-10
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