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SamuelAsherRivello/ai-skills-blender

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AI Skills Blender: choose a workflow for editable 3D assets

A collection of fourteen Blender Skills for creating, refining and rendering editable 3D assets with Codex or Claude Code through Blender MCP.

Examples

The repository README shows a floating forest reconstructed from a sketch, with an input sketch and rendered Blender scene. This is the author’s documented example.

Uses

Choose a task-specific Skill: model creation for one prop or character, environment creation for scenes, and separate workflows for materials, lighting, UV baking, animation, rendering and game export.

Prerequisites

Install Blender and configure the official Blender Lab MCP connection before using the workflows. The repository provides shared sources and client packages for Codex and Claude Code.

How to use

The README gives this starting request for Codex:

$blender-create-model A boy getting ready for school, putting on a backpack.

Its expanded example adds subject, render style, lighting, setting, camera, colors and the requested editable scene and PNG preview.

Limitations

This is a collection: each Skill has its own task and input requirements. The Codex and Claude packages contain variants of the shared Skills, rather than twice as many distinct capabilities. The canonical setup source differs from the older package copies, so setup instructions depend on the installed version.

Samuel Asher Rivello
Samuel Asher Rivello
@srivello
Skill release post3D modeling
Post summary

AI Skills Blender collects fourteen reusable Skills for creating, refining and rendering editable Blender assets with Codex or Claude Code through Blender MCP. The post introduces the collection as a whole.

Skills in this repository

classification pending

Showing 40 of 45 collected skills.

occupation
unclassified
description

Quickly communicate a spatial, layout, or silhouette idea in Blender with the fewest clear primitives; use before detailed modeling or as a deliberately low-fidelity deliverable.

updated
occupation
unclassified
description

Quickly communicate a spatial, layout, or silhouette idea in Blender with the fewest clear primitives; use before detailed modeling or as a deliberately low-fidelity deliverable.

updated
occupation
unclassified
description

Quickly check the official Blender Lab MCP connection with fresh evidence, deepen failed checks, and report AI agent, Python, Blender and editor readiness with exact next actions. Use for setup and troubleshooting.

updated
occupation
unclassified
description

Quickly communicate a spatial, layout, or silhouette idea in Blender with the fewest clear primitives; use before detailed modeling or as a deliberately low-fidelity deliverable.

updated
occupation
unclassified
description

Quickly check the official Blender Lab MCP connection with fresh evidence, deepen failed checks, and report AI agent, Python, Blender and editor readiness with exact next actions. Use for setup and troubleshooting.

updated
occupation
unclassified
description

Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.

updated
occupation
unclassified
description

Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.

updated
occupation
unclassified
description

Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.

updated
occupation
unclassified
description

Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.

updated
occupation
unclassified
description

Generate or interpret a prompt-specific 2D visual target and concise 3D direction brief for visual development or reference-led Blender work.

updated
occupation
unclassified
description

Export Blender assets for a specified game engine with scale, pivot, material and animation checks.

updated
occupation
unclassified
description

Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.

updated
occupation
unclassified
description

Create and tune Blender materials and shader nodes for requested surfaces or render styles.

updated
occupation
unclassified
description

Create editable Geometry Nodes or Python generators in Blender with controlled parameters and reproducible output.

updated
occupation
unclassified
description

Render existing Blender scenes to still images or frame sequences with preview checks and verified outputs.

updated
occupation
unclassified
description

Audit and optimize Blender asset cost while measuring appearance and downstream behavior.

updated
occupation
unclassified
description

Rig Blender assets and create named animation clips with deformation and motion checks.

updated
occupation
unclassified
description

Unwrap Blender meshes and bake source detail into target texture maps; use for UV layout and texture baking.

updated
occupation
unclassified
description

Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.

updated
occupation
unclassified
description

Quickly check the official Blender Lab MCP connection using fresh Claude session evidence, deepen failed checks, and report AI agent, Python, Blender and editor readiness without scene changes.

updated
occupation
unclassified
description

Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.

updated
occupation
unclassified
description

Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.

updated
occupation
unclassified
description

Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.

updated
occupation
unclassified
description

Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.

updated
occupation
unclassified
description

Generate or interpret a prompt-specific 2D visual target and 3D direction brief. Start as a parallel target worker for every new Blender 3D task and use its result for preview feedback; also callable directly for concept direction.

updated
occupation
unclassified
description

Export Blender assets for a specified game engine with scale, pivot, material and animation checks.

updated
occupation
unclassified
description

Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.

updated
occupation
unclassified
description

Create and tune Blender materials and shader nodes for requested surfaces or render styles.

updated
occupation
unclassified
description

Create editable Geometry Nodes or Python generators in Blender with controlled parameters and reproducible output.

updated
occupation
unclassified
description

Render existing Blender scenes to still images or frame sequences with preview checks and verified outputs.

updated
occupation
unclassified
description

Audit and optimize Blender asset cost while measuring appearance and downstream behavior.

updated
occupation
unclassified
description

Rig Blender assets and create named animation clips with deformation and motion checks.

updated
occupation
unclassified
description

Unwrap Blender meshes and bake source detail into target texture maps; use for UV layout and texture baking.

updated
occupation
unclassified
description

Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.

updated
occupation
unclassified
description

Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.

updated
occupation
unclassified
description

Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.

updated
occupation
unclassified
description

Generate or interpret a prompt-specific 2D visual target and 3D direction brief. Start as a parallel target worker for every new Blender 3D task and use its result for preview feedback; also callable directly for concept direction.

updated
occupation
unclassified
description

Export Blender assets for a specified game engine with scale, pivot, material and animation checks.

updated
occupation
unclassified
description

Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.

updated
occupation
unclassified
description

Create and tune Blender materials and shader nodes for requested surfaces or render styles.

updated
Showing 40 of 45 collected skills.

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