AI Skills Blender collects fourteen reusable Skills for creating, refining and rendering editable Blender assets with Codex or Claude Code through Blender MCP. The post introduces the collection as a whole.
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AI Skills Blender: choose a workflow for editable 3D assets
A collection of fourteen Blender Skills for creating, refining and rendering editable 3D assets with Codex or Claude Code through Blender MCP.
Examples
The repository README shows a floating forest reconstructed from a sketch, with an input sketch and rendered Blender scene. This is the author’s documented example.
Uses
Choose a task-specific Skill: model creation for one prop or character, environment creation for scenes, and separate workflows for materials, lighting, UV baking, animation, rendering and game export.
Prerequisites
Install Blender and configure the official Blender Lab MCP connection before using the workflows. The repository provides shared sources and client packages for Codex and Claude Code.
How to use
The README gives this starting request for Codex:
$blender-create-model A boy getting ready for school, putting on a backpack.
Its expanded example adds subject, render style, lighting, setting, camera, colors and the requested editable scene and PNG preview.
Limitations
This is a collection: each Skill has its own task and input requirements. The Codex and Claude packages contain variants of the shared Skills, rather than twice as many distinct capabilities. The canonical setup source differs from the older package copies, so setup instructions depend on the installed version.
Posts
See all →Skills in this repository
Showing 40 of 45 collected skills.
Quickly communicate a spatial, layout, or silhouette idea in Blender with the fewest clear primitives; use before detailed modeling or as a deliberately low-fidelity deliverable.
Quickly communicate a spatial, layout, or silhouette idea in Blender with the fewest clear primitives; use before detailed modeling or as a deliberately low-fidelity deliverable.
Quickly check the official Blender Lab MCP connection with fresh evidence, deepen failed checks, and report AI agent, Python, Blender and editor readiness with exact next actions. Use for setup and troubleshooting.
Quickly communicate a spatial, layout, or silhouette idea in Blender with the fewest clear primitives; use before detailed modeling or as a deliberately low-fidelity deliverable.
Quickly check the official Blender Lab MCP connection with fresh evidence, deepen failed checks, and report AI agent, Python, Blender and editor readiness with exact next actions. Use for setup and troubleshooting.
Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.
Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.
Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.
Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.
Generate or interpret a prompt-specific 2D visual target and concise 3D direction brief for visual development or reference-led Blender work.
Export Blender assets for a specified game engine with scale, pivot, material and animation checks.
Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.
Create and tune Blender materials and shader nodes for requested surfaces or render styles.
Create editable Geometry Nodes or Python generators in Blender with controlled parameters and reproducible output.
Render existing Blender scenes to still images or frame sequences with preview checks and verified outputs.
Audit and optimize Blender asset cost while measuring appearance and downstream behavior.
Rig Blender assets and create named animation clips with deformation and motion checks.
Unwrap Blender meshes and bake source detail into target texture maps; use for UV layout and texture baking.
Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.
Quickly check the official Blender Lab MCP connection using fresh Claude session evidence, deepen failed checks, and report AI agent, Python, Blender and editor readiness without scene changes.
Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.
Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.
Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.
Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.
Generate or interpret a prompt-specific 2D visual target and 3D direction brief. Start as a parallel target worker for every new Blender 3D task and use its result for preview feedback; also callable directly for concept direction.
Export Blender assets for a specified game engine with scale, pivot, material and animation checks.
Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.
Create and tune Blender materials and shader nodes for requested surfaces or render styles.
Create editable Geometry Nodes or Python generators in Blender with controlled parameters and reproducible output.
Render existing Blender scenes to still images or frame sequences with preview checks and verified outputs.
Audit and optimize Blender asset cost while measuring appearance and downstream behavior.
Rig Blender assets and create named animation clips with deformation and motion checks.
Unwrap Blender meshes and bake source detail into target texture maps; use for UV layout and texture baking.
Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.
Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.
Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.
Generate or interpret a prompt-specific 2D visual target and 3D direction brief. Start as a parallel target worker for every new Blender 3D task and use its result for preview feedback; also callable directly for concept direction.
Export Blender assets for a specified game engine with scale, pivot, material and animation checks.
Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.
Create and tune Blender materials and shader nodes for requested surfaces or render styles.
Install with an AI assistant
Copy this prompt into the AI assistant you're using.
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/SamuelAsherRivello/ai-skills-blender.