AI Skills Blender collects fourteen reusable Skills for creating, refining and rendering editable Blender assets with Codex or Claude Code through Blender MCP. The post introduces the collection as a whole.
SamuelAsherRivello/ai-skills-blender
- 記録された最新のソース活動
- SkillsMP カタログ更新
- 収集済み skills
- 45
- GitHub スター
- 6
- GitHub フォーク
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リポジトリの README を読み込んでいます…
AI Skills Blender: choose a workflow for editable 3D assets
A collection of fourteen Blender Skills for creating, refining and rendering editable 3D assets with Codex or Claude Code through Blender MCP.
Examples
The repository README shows a floating forest reconstructed from a sketch, with an input sketch and rendered Blender scene. This is the author’s documented example.
Uses
Choose a task-specific Skill: model creation for one prop or character, environment creation for scenes, and separate workflows for materials, lighting, UV baking, animation, rendering and game export.
Prerequisites
Install Blender and configure the official Blender Lab MCP connection before using the workflows. The repository provides shared sources and client packages for Codex and Claude Code.
How to use
The README gives this starting request for Codex:
$blender-create-model A boy getting ready for school, putting on a backpack.
Its expanded example adds subject, render style, lighting, setting, camera, colors and the requested editable scene and PNG preview.
Limitations
This is a collection: each Skill has its own task and input requirements. The Codex and Claude packages contain variants of the shared Skills, rather than twice as many distinct capabilities. The canonical setup source differs from the older package copies, so setup instructions depend on the installed version.
投稿
すべて見る →このリポジトリの skills
収集済み skill 45 件中 40 件を表示しています。
Quickly communicate a spatial, layout, or silhouette idea in Blender with the fewest clear primitives; use before detailed modeling or as a deliberately low-fidelity deliverable.
原文の言語: 英語
Quickly communicate a spatial, layout, or silhouette idea in Blender with the fewest clear primitives; use before detailed modeling or as a deliberately low-fidelity deliverable.
原文の言語: 英語
Quickly check the official Blender Lab MCP connection with fresh evidence, deepen failed checks, and report AI agent, Python, Blender and editor readiness with exact next actions. Use for setup and troubleshooting.
原文の言語: 英語
Quickly communicate a spatial, layout, or silhouette idea in Blender with the fewest clear primitives; use before detailed modeling or as a deliberately low-fidelity deliverable.
原文の言語: 英語
Quickly check the official Blender Lab MCP connection with fresh evidence, deepen failed checks, and report AI agent, Python, Blender and editor readiness with exact next actions. Use for setup and troubleshooting.
原文の言語: 英語
Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.
原文の言語: 英語
Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.
原文の言語: 英語
Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.
原文の言語: 英語
Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.
原文の言語: 英語
Generate or interpret a prompt-specific 2D visual target and concise 3D direction brief for visual development or reference-led Blender work.
原文の言語: 英語
Export Blender assets for a specified game engine with scale, pivot, material and animation checks.
原文の言語: 英語
Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.
原文の言語: 英語
Create and tune Blender materials and shader nodes for requested surfaces or render styles.
原文の言語: 英語
Create editable Geometry Nodes or Python generators in Blender with controlled parameters and reproducible output.
原文の言語: 英語
Render existing Blender scenes to still images or frame sequences with preview checks and verified outputs.
原文の言語: 英語
Audit and optimize Blender asset cost while measuring appearance and downstream behavior.
原文の言語: 英語
Rig Blender assets and create named animation clips with deformation and motion checks.
原文の言語: 英語
Unwrap Blender meshes and bake source detail into target texture maps; use for UV layout and texture baking.
原文の言語: 英語
Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.
原文の言語: 英語
Quickly check the official Blender Lab MCP connection using fresh Claude session evidence, deepen failed checks, and report AI agent, Python, Blender and editor readiness without scene changes.
原文の言語: 英語
Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.
原文の言語: 英語
Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.
原文の言語: 英語
Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.
原文の言語: 英語
Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.
原文の言語: 英語
Generate or interpret a prompt-specific 2D visual target and 3D direction brief. Start as a parallel target worker for every new Blender 3D task and use its result for preview feedback; also callable directly for concept direction.
原文の言語: 英語
Export Blender assets for a specified game engine with scale, pivot, material and animation checks.
原文の言語: 英語
Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.
原文の言語: 英語
Create and tune Blender materials and shader nodes for requested surfaces or render styles.
原文の言語: 英語
Create editable Geometry Nodes or Python generators in Blender with controlled parameters and reproducible output.
原文の言語: 英語
Render existing Blender scenes to still images or frame sequences with preview checks and verified outputs.
原文の言語: 英語
Audit and optimize Blender asset cost while measuring appearance and downstream behavior.
原文の言語: 英語
Rig Blender assets and create named animation clips with deformation and motion checks.
原文の言語: 英語
Unwrap Blender meshes and bake source detail into target texture maps; use for UV layout and texture baking.
原文の言語: 英語
Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.
原文の言語: 英語
Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.
原文の言語: 英語
Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.
原文の言語: 英語
Generate or interpret a prompt-specific 2D visual target and 3D direction brief. Start as a parallel target worker for every new Blender 3D task and use its result for preview feedback; also callable directly for concept direction.
原文の言語: 英語
Export Blender assets for a specified game engine with scale, pivot, material and animation checks.
原文の言語: 英語
Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.
原文の言語: 英語
Create and tune Blender materials and shader nodes for requested surfaces or render styles.
原文の言語: 英語
AI アシスタントでインストール
このプロンプトをコピーして、使用中の AI アシスタントに送ってください。
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/SamuelAsherRivello/ai-skills-blender.