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threejs-parallax-occlusion-mapping

Stars263
Forks32
UpdatedJuly 12, 2026 at 18:30

Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated shells, self-shadowing, relief-aware shadow depth, and height-derived normals.

Installation

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SKILL.md
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