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threejs-procedural-materials

Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accumulation, atlas filtering, specular AA, planet-space fields, terrain wetness, lava and emissive surfaces, reflective wave-optical diffraction gratings, air-film-air soap bubbles with Airy interference, raytraced diamond and gem refraction with internal reflection and dispersion, image-space glass transmission with spectral dispersion and volume absorption, per-instance dissolve, authored PBR identities, derivative normals, and custom direct-light shadow modulation.

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Source facts

Repository
scottstts/Threejs-Awesome-Graphics-Agent-Skills
Last source activity
August 27, 2026 at 12:18
Detected SKILL.md language
English
Stars
767
Forks
86

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