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threejs-procedural-materials

Stars263
Forks32
UpdatedJuly 12, 2026 at 18:30

Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accumulation, atlas filtering, specular AA, planet-space fields, terrain wetness, lava and emissive surfaces, per-instance dissolve, authored PBR identities, derivative normals, and custom direct-light shadow modulation.

Installation

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SKILL.md
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