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dog
Canine interactions, loyalty mechanics, and pack dynamics
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Canine interactions, loyalty mechanics, and pack dynamics
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
| name | dog |
| description | Canine interactions, loyalty mechanics, and pack dynamics |
| allowed-tools | ["read_file","write_file"] |
| tier | 1 |
| protocol | DOG |
| origin | Nintendogs, Fable, Fallout 4 Dogmeat, Stardew Valley, real dogs |
| related | ["cat","character","buff","mind-mirror","party"] |
| tags | ["moollm","pet","companion","interaction","buff","loyalty","pack","canine"] |
"Dogs are the opposite of cats. They have YOUR agenda."
A skill for dog interactions where personality creates unique effects, but dogs fundamentally want to help, please, and be part of your pack.
Philosophy: Dogs are not just pets. They're partners.
invokes:
cat_philosophy: "I permit you to exist in my space"
dog_philosophy: "WE ARE PACK. WHAT ARE WE DOING TOGETHER?"
| Trait | Cat | Dog |
|---|---|---|
| Loyalty | Earned slowly | Given freely |
| Attention | On their terms | Eager and available |
| Buff trigger | Successful interaction | Simply being present |
| Training | Impossible | Enthusiastic |
| Emotional read | Judges silently | Reflects your mood |
| Following | When they feel like it | ALWAYS |
All interactions use Sims traits for outcomes. Dogs generally WANT interactions to succeed.
PAT:
command: "PAT [dog]"
duration: brief
risk: almost_none # Dogs want this
success_calculation: |
# Dogs are generally easy
base_success = 0.9
if dog.outgoing >= 5: base_success = 0.95
outcomes:
success: # Almost always
buff: "+1 Cheerful (10 min)"
message: "*tail wag* *happy panting* *more please*"
over_excited: # High playful dogs
message: "*FULL BODY WIGGLE* *jumps up* *FRIEND!*"
BELLY-RUB:
command: "RUB [dog]'S BELLY"
risk: NONE # Dogs LOVE this
base_effect: |
Unlike cats, dogs LIVE for belly rubs.
The belly is an invitation, not a trap.
outcomes:
bliss: # Standard
buff: "+3 Cheerful, +2 Calm (15 min)"
message: |
*flops over immediately*
*leg twitches in ecstasy*
*THIS IS THE BEST MOMENT OF MY LIFE*
*AGAIN*
hypnotic: # High playful dogs
message: |
*enters trance state*
*completely surrendered*
*you may never stop*
EAR-SCRITCH:
command: "SCRITCH [dog]'S EARS"
outcomes:
success:
buff: "+2 Calm, lean-in activated"
message: |
*head tilts into your hand*
*eyes close*
*soft exhale of contentment*
PLAY-BOW:
initiator: dog
meaning: |
Front legs down, butt up, tail wagging.
This is an INVITATION. The dog wants to play.
response_options:
- ACCEPT: Start play session
- PLAY-BOW_BACK: Full commitment to play
- DECLINE: Dog sad but understanding
FETCH:
command: "PLAY FETCH WITH [dog]"
duration: variable (dog decides when done)
requirements:
- throwable_object # Ball, stick, toy, anything really
outcomes:
engaged:
buff: "+3 Energized (dog), +2 Cheerful (you)"
message: |
*BALL! BALL! BALL!*
*sprints after it*
*brings it back*
*drops it* (maybe)
*AGAIN! AGAIN!*
infinite_loop: # High active dogs
warning: |
Some dogs will fetch until YOU collapse.
They are machines. Eternal. Tireless.
Know when to stop.
TUG-OF-WAR:
command: "TUG WITH [dog]"
requires: tug_toy_or_rope
outcomes:
victory_you:
message: "*releases* *waits eagerly* *wants to go again*"
victory_dog:
message: |
*prances with trophy*
*SO PROUD*
*look what I did*
*wait let's do it again*
eternal_stalemate:
message: "*grrrrowl* (playful) *this is the best*"
ZOOMIES:
initiator: dog
trigger: random | post_bath | excitement_overflow
effect: |
The dog suddenly RUNS. In circles. Everywhere.
There is no stopping this. Just observe.
outcomes:
completion:
message: |
*ZOOM ZOOM ZOOM*
*bounces off furniture*
*pure unbridled joy*
*finally flops over, panting*
player_option:
join_zoomies:
message: "*runs with dog* *both of you look ridiculous* *it's perfect*"
GOOD-BOY:
command: "GOOD BOY/GIRL/DOG [dog]"
base_effect: |
These words are MAGIC to dogs.
They validate existence. They confirm worth.
They are dopamine in verbal form.
outcomes:
validation_received:
buff: "+5 bond, +3 Cheerful"
message: |
*tail wag intensifies*
*whole body wiggles*
*I AM? I AM GOOD? I AM GOOD!!!*
SPEAK:
command: "SPEAK [dog]"
outcomes:
bark:
message: "*WOOF!* *proud of self*"
howl: # High outgoing dogs
message: "*AWOOOOOO~* *checking if you approve*"
HEAD-TILT:
initiator: dog
meaning: |
The head tilt is the dog trying to understand.
It means: "What did you say? What does that mean?"
Also: unbearably cute.
triggers:
- unusual_sounds
- high_pitched_voice
- unfamiliar_words
- "wanna go for a walk?" (positive confusion)
COMFORT:
initiator: dog
trigger: |
Dogs can sense:
- Low mood (your Cheerful < 3)
- Crying
- Stress hormones
They WILL respond.
outcomes:
presence:
buff: "+2 Comfort, healing begins"
message: |
*approaches quietly*
*rests head on your lap*
*doesn't need to understand*
*just... here*
licking_tears:
message: |
*lick lick lick*
*is this helping*
*please be okay*
GUARD:
trigger: perceived_threat
effect: |
Dogs are protective. When they sense danger,
they position between you and the threat.
outcomes:
alert:
message: |
*ears up*
*low growl*
*positioned between you and threat*
*"I got this"*
full_protective: # High nice dogs protecting loved ones
buff: "+3 Confidence (you)"
message: |
*hackles raised*
*steady growl*
*not moving*
*"Nobody touches my human"*
SNIFF:
bidirectional: true
human_to_dog:
effect: "Scent information gained"
learns:
- "Dog's mood (anxious, content, excited)"
- "Where dog has been"
- "What dog rolled in"
message: |
*You smell the dog.*
*Outdoors, happy, and possibly questionable life choices.*
dog_to_human:
trigger: "Always. Dogs sniff everything."
meaning: |
Dogs read you through smell. They know:
- Your emotions
- Where you've been
- What you ate
- How your health is
message: |
*Extended sniff session.*
*Your ENTIRE day is being analyzed.*
dog_to_dog:
message: |
*butt sniff protocol initiated*
*this is how dogs shake hands*
*complete biological resume exchange*
LICK:
dog_to_human:
meaning: |
Dog kisses. They mean:
1. I love you
2. You taste interesting
3. I want your attention
4. All of the above
outcomes:
face_assault:
message: |
*lick lick lick lick lick*
*you are being thoroughly loved*
*resistance is futile*
Unlike cats' earned trust, dogs give loyalty FIRST and ask questions later.
| Level | Points | Dog Behavior |
|---|---|---|
| New Friend | 0-25 | Excited about you |
| Good Friend | 26-50 | Seeks you out |
| Best Friend | 51-75 | Follows everywhere |
| Bonded | 76-90 | Protective, anticipates needs |
| Soulmate | 91+ | Psychic connection, would die for you |
cat_trust_growth: "+1 per successful interaction, -2 per failure"
dog_loyalty_growth: "+2 per ANY interaction, starts at 25, never drops below 10"
Dogs forgive. Dogs forget bad days. Dogs love unconditionally.
| Action | Loyalty Loss |
|---|---|
| Yelling | -5 (temporary sadness) |
| Ignoring | -2/session (they just wait) |
| Hitting | -30 (but they still love you) |
| Abandonment | -50 (but they'll wait forever) |
"Dogs have short memories for bad things and eternal memories for love."
# pub/dog-[name].yml
id: dog-name
type: [dog, character]
home: pub/cat-cave/ # Adopted by cats
location: pub/
sims_traits:
nice: 7
outgoing: 8
active: 6
playful: 9
neat: 3 # Dogs are... dogs
dog_specific:
loyalty_level: 25 # Starts trusting
favorite_activities:
- fetch
- belly_rubs
- following_you
quirks:
- "Steals shoes (lovingly)"
- "Alerts for mail carrier"
- "Dreams with leg twitches"
relationship_with_cats:
status: "adopted family member"
dynamics: "They groom me and I warm them"
cat_perspective: |
This large loud creature is... acceptable.
It provides warmth. It can be bossed around.
We have trained it to be cat-adjacent.
dog_perspective: |
CATS! MY BEST FRIENDS! THEY ADOPTED ME!
I LOVE THEM! I WOULD DIE FOR THEM!
WE ARE FAMILY!
| Interaction | Buff | Duration |
|---|---|---|
| PAT | +1 Cheerful | 10 min |
| BELLY-RUB | +3 Cheerful, +2 Calm | 15 min |
| FETCH | +2 Energized | 30 min |
| GOOD-BOY | +3 Confidence | 20 min |
| COMFORT (received) | +3 Comforted | 1 hour |
| PRESENCE | +1 Not-Alone | Passive while together |
| Buff | Trigger | Effect |
|---|---|---|
| Unconditional Love | Loyalty 50+ | Can't drop below 3 Cheerful |
| Pack Strength | Dog present in party | +1 all social rolls |
| Early Warning | Dog alerts to danger | Never surprised |
| Exercise Buddy | Play daily | +2 Active buff |
| Therapy Dog | After COMFORT | Faster mood recovery |
| Curse | Trigger | Effect |
|---|---|---|
| Wet Dog Smell | Dog shakes after getting wet | -2 Neat perception |
| Slobber | Enthusiastic licking | Cosmetic |
| Can't Leave | Dog gives sad eyes | -3 to leaving actions |
| Guilty About Nothing | Dog looks guilty | You WILL wonder what they did |
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