Protocol names ARE K-lines.
SimHacker/moollm
SkillsMP has collected 111 skills from SimHacker/moollm. Open a skill to review its source and details.
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Skills in this repository
Showing 40 of 111 collected skills.
Personality modeling system based on Timothy Leary's 1985 software + The Sims traits
Liminal place prototype — rooms, shops, tools, objects; souls walk here
Schemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to sibling skills.
Security auditing for MOOLLM skills - static analysis and runtime surveillance
Intelligence emerges from many simple agents (Minsky)
Identity layers for characters — WHO they are vs WHAT they do
Continuity that inhabits a character — zero or more minds; can jump
Room-based exploration with narrative evidence collection
Core patterns for all characters — home, location, relationships, inventory
Full character autonomy across all layers of existence
Resident agency inside a soul — well, cup, or organelle
Movable room a character can inhabit — horse, coach, wagon, TARDIS, RV
Skill mounting — modify character and room behavior through overlay
Rooms are intertwingled navigable activation context maps. Entering = calling. Exiting = returning.
Everything is alive. Everything can speak.
YAML is sheet music. The LLM is the jazz musician. Comments are soul.
Git as the shared log of a crew that keeps watches — members who hand off a life, a project, or a context window without sharing memory. House layout, log law, handoff capsules, and a five-command git curriculum taught as a memory practice.
Change a name, email address, phone number, handle, or any identifying string across the artifacts where it lives — starting with surgical, provenance-disciplined PDF editing: scan the file, describe what's found, discuss the changes, perform and verify them.…
FIT ride pipeline for map views and video sync — urban safari content pipeline. Bosch Flow, XOSS G adapters, GeoJSON web contract, ffprobe video keyframes.
Build, lint, ingest, compose Drescher-style schemas
Two-way bridge between The Sims 1 save files and MOOLLM characters
Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
Navigation links between rooms — the edges of the memory palace
Spatial organization of knowledge in navigable directories
Implication beats simulation — imagination renders (Will Wright)
Motto: Time flows as the story requires.
Transmission hygiene for content leaving the chat. Anything the human will copy out — posts, comments, emails, commit messages — ships inside a fenced code block, pre-formatted for the destination venue's rules (via formats/ plugins), with out-of-band notes…
Survive first. Be correct later.
The Engine of Creation — a general-purpose constructor that reads, writes, edits, destroys, and persists artifacts across the filesystem and git.
Start Playing. Keep Learning. Lift Others.
Generic bartending capabilities — pour drinks, manage tabs, know regulars
Cannabis-specialized bartender — strains, terpenes, edibles, rolling
Human-readable markdown session logs for characters and adventures.
Portable tokens of capability, identity, and access
The grammar rules that make MOOLLM's file system object-oriented. Plural directory names declare element type; UPPERCASE marker files declare interface exports (COM-style, minus the UUIDs); directories are implementation classes exporting every interface…
Mother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexisting, exchanging, never isolated) for one platform you operate — and what files, subdirectories, and cross-biome bridges every daughter biome…
A skill is documentation that learned to do things.
GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
Datasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.