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3d-rigging-pipeline

Headless Blender/bpy authoring pipeline for character rigging, corrective shape keys, cross-armature retargeting, and glTF export compression — the AUTHORING half of SkyyRose's 3D character pipeline. Use when doing headless Blender/bpy rigging, fixing a skin-weight or shape-key defect, retargeting (or gating whether to retarget) a skeleton onto a new character, or exporting/compressing a rigged GLB for the mascot, Love Hurts Girl, or any future SkyyRose character. Do NOT use for runtime morph-target wiring during three.js playback (that is `threejs-animation`), and do NOT use for post-export visual fidelity grading of a finished render (that is the render-QA / mockup-pipeline skills).

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Source facts

Repository
SkyyRoseLLC/DevSkyy
Last source activity
July 30, 2026 at 02:07
Detected SKILL.md language
English
Stars
3
Forks
0

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