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design-motion-principles

Motion and interaction design skill using interpretive lenses informed by publicly available work from Emil Kowalski, Jakub Krehel, and Jhey Tompkins. Two modes: build interactive components with purposeful motion, or audit existing animations to catch AI-generated motion anti-patterns. Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or motion design work in React, Framer Motion, CSS, or HTML. This skill is not authored, reviewed, or endorsed by the referenced designers.

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Source facts

Repository
TheGoat395/Codex-Skills
Last source activity
July 2, 2026 at 03:44
Detected SKILL.md language
English
Stars
117
Forks
46

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