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design-motion-principles

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Atualizado2 de julho de 2026 às 03:44

Motion and interaction design skill using interpretive lenses informed by publicly available work from Emil Kowalski, Jakub Krehel, and Jhey Tompkins. Two modes: build interactive components with purposeful motion, or audit existing animations to catch AI-generated motion anti-patterns. Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or motion design work in React, Framer Motion, CSS, or HTML. This skill is not authored, reviewed, or endorsed by the referenced designers.

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