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8bit-docs-patterns

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

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TheOrcDev/8bitcn-ui
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January 16, 2026 at 09:09
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8bit-docs-patterns
description
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
## 8-bit Documentation Patterns Create documentation that emphasizes the gaming and retro aspects of 8-bit components. ### Gaming Terminology Use gaming-specific language in descriptions and examples: ```mdx --- title: Quest Log description: Displays an 8-bit mission and task tracking system. --- ``` ### Realistic Game Data Use meaningful, game-related data in examples: ```tsx <QuestLog quests={[ { id: "quest-1", title: "Defeat the Goblin King", description: "The Goblin King has been terrorizing the village for weeks.", status: "active", shortDescription: "Defeat the Goblin King in the Dark Forest.", }, { id: "quest-2", title: "Collect Dragon Scales", description: "The local blacksmith needs dragon scales to forge armor.", status: "completed", shortDescription: "Collect 10 dragon scales.", }, ]} /> ``` ### Health Bar Examples Use realistic health values and context: ```mdx <HealthBar value={75} /> <div className="flex justify-between text-sm mb-2 retro"> <span>Health</span> <span>75%</span> </div> <HealthBar value={75} /> <p className="text-sm text-muted-foreground mb-2"> Default health bar </p> <HealthBar value={75} /> <p className="text-sm text-muted-foreground mb-2"> Critical health (25%) </p> <HealthBar value={25} variant="retro" /> ``` ### Pixel Font Usage Apply `.retro` class for pixel font styling: ```tsx <div className="flex justify-between text-sm mb-2 retro"> <span>Health</span> <span>75/100</span> </div> ``` ### Wrapper Pattern in Examples Remember 8-bit components wrap shadcn/ui: ```tsx // Import the 8-bit component import { Button } from "@/components/ui/8bit/button"; // Not the base shadcn component import { Button } from "@/components/ui/button"; // Wrong! ``` ### retro.css Awareness All 8-bit components require retro.css: ```tsx // This import is required in the component source import "@/components/ui/8bit/styles/retro.css"; // Documentation shows usage with 8-bit components <Button className="retro">START GAME</Button> ``` ### Multiple Variants Show default vs retro variants: ```mdx <ComponentPreview title="8-bit Health Bar component" name="health-bar"> <div className="md:min-w-[300px] min-w-[200px] flex flex-col gap-8"> <div> <p className="text-sm text-muted-foreground mb-2"> Default health bar </p> <HealthBar value={75} /> </div> <div> <p className="text-sm text-muted-foreground mb-2"> Retro health bar </p> <HealthBar value={45} variant="retro" /> </div> </div> </ComponentPreview> ``` ### Gaming Block Documentation For blocks (multiple components): ```mdx --- title: Quest Log description: Displays an 8-bit mission and task tracking system. --- <ComponentPreview title="8-bit Quest Log block" name="quest-log"> <QuestLog quests={[ { id: "quest-1", title: "Defeat the Goblin King", status: "active", }, ]} /> </ComponentPreview> ``` ### Key Principles 1. **Gaming context** - Use game-related terminology 2. **Realistic data** - Show actual game scenarios 3. **Retro styling** - Use `.retro` class for pixel fonts 4. **Wrapper awareness** - Import from `@/components/ui/8bit/` 5. **Variant showcase** - Demonstrate multiple variants 6. **Block complexity** - Handle multi-component documentation 7. **8-bit specific** - Emphasize unique 8-bit features ### Reference Examples - `content/docs/blocks/gaming/quest-log.mdx` - Quest tracking pattern - `content/docs/components/health-bar.mdx` - Health bar variants - `content/docs/blocks/gaming/leaderboard.mdx` - Gaming list pattern
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