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TheOrcDev
GitHub creator profile

TheOrcDev

Repository-level view of 51 collected skills across 6 GitHub repositories.

skills collected
51
repositories
6
updated
Oct 5, 2026
repository explorer

Repositories and representative skills

8-bit-pixel-art-patterns
web-developers

Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.

Jan 16, 2026
8bit-docs-patterns
software-developers

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

Jan 16, 2026
animation-performance-retro
web-developers

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

Jan 16, 2026
bundle-barrel-imports
software-developers

Import directly from source files instead of barrel files. Apply when using libraries like lucide-react, @mui/material, or @radix-ui/react-* to reduce bundle size and improve dev boot time.

Jan 16, 2026
bundle-dynamic-imports
software-developers

Use next/dynamic for lazy-loading heavy components. Apply when importing large components like editors, charts, or rich text editors that aren't needed on initial render.

Jan 16, 2026
component-wrapper-architecture
software-developers

Best practices for wrapping shadcn/ui components. Apply when creating 8-bit styled variants of existing shadcn/ui components.

Jan 16, 2026
fumadocs-component-docs
software-developers

Create component documentation with installation, usage examples, and preview sections. Apply when documenting 8-bit components with proper structure and examples.

Jan 16, 2026
fumadocs-mdx-structure
software-developers

Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.

Jan 16, 2026
Showing 8 of 23 collected skills.
short-format-video
unclassified

Write short-format video scripts (TikTok, Instagram Reels, YouTube Shorts) as one package with two halves, the spoken script and an editor-ready beat-by-beat shot list (camera angle, captions, on-screen graphics, B-roll, cuts), plus the standing OrcDev…

Sep 28, 2026
living-backdrop
unclassified

Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a static poster fallback. Use when the user wants to animate a…

Sep 18, 2026
rig-it
special-effects-artists-and-animators

Rig and animate game characters that actually hold up in-engine. Contract-driven Blender pipeline with body-plan scaffold rigs for creatures, Mixamo-skeleton packaging for bipeds, rest-pose weight transfer, rigid part seating, numeric gates on a fresh…

Sep 16, 2026
creature-animation
special-effects-artists-and-animators

Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animation_quality/creatures. Use when adding a creature to the roster, re-authoring a…

Sep 13, 2026
game-art-reference-packs
graphic-designers

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. Use when preparing or correcting front, left, back and right references for a unit or a Meshy generation request; provider transactions belong…

Sep 13, 2026
game-model-cleanup
special-effects-artists-and-animators

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. Use when repairing geometry, reducing polygons, separating equipment, correcting materials, normalizing transforms or…

Sep 13, 2026
humanoid-animation
special-effects-artists-and-animators

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them. Use when animating a humanoid subject (Thorgrim, Sylra, Ignis,…

Sep 13, 2026
meshy-asset-production
software-developers

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. Use when generating, retrying, texturing or recovering a Meshy unit task; humanoid rigging and motion selection…

Sep 13, 2026
Showing 8 of 16 collected skills.
videorc-design
unclassified

Videorc's UI design language — a native macOS desktop app on real window glass (vibrancy), built exclusively from shadcn/ui components: flush panes, toolbars, grouped lists, glass chips, and a Raycast-style ⌘K palette. Use whenever building, styling,…

Oct 5, 2026
videorc-design
unclassified

Videorc's UI design language — a Raycast-style dark glass command-palette aesthetic, built exclusively from shadcn/ui components. Use whenever building, styling, reviewing, or planning ANY Videorc UI (new components, screens, dialogs, lists, toolbars), when…

Oct 2, 2026
videorc-release
unclassified

Execute Videorc desktop releases when the user says "release new version", "ship an update", or asks to cut or publish a release. Coordinates signed macOS Beta and Windows Alpha builds, acceptance, storage publication, updater verification, and release…

Sep 26, 2026
videorc-release
unclassified

Cut and publish coordinated Videorc desktop releases for the signed and notarized macOS Beta and the signed Windows 11 x64 Alpha, including version/changelog preparation, protected Windows candidate and promotion workflows, release storage publication (Neon…

Sep 22, 2026
cut-it
project-management-specialists

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

Jul 6, 2026
shieldcn-badges
software-developers

Create polished shieldcn README badges, badge groups, charts, headers, sponsors grids, and full README hero sections. Use when a user wants shadcn/ui-styled badges, Shields.io replacement, npm/GitHub/CI/status badges, star-history or download charts, README…

Jul 3, 2026
creem
software-developers

Merchant of Record for SaaS and digital businesses. Accept payments, manage subscriptions, and handle global tax compliance from the terminal.

Jun 15, 2026
cut-it
computer-occupations-all-other

Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time. Each slice is dependency-ordered, independently verifiable, and leaves the codebase working. Use when the user has a plan,…

Jun 4, 2026
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