Use when working with TileLang layouts — the Layout/Fragment classes, layout inference and its cost model, the CuTe layout algebra and TileLang-to-CuTe conversion, swizzles, or when debugging layout-related passes and their annotations.
tile-ai/tilelang
SkillsMP has collected 5 skills from tile-ai/tilelang. Open a skill to review its source and details.
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Showing 5 of 5 collected skills.
Integrate or review a TileLang target backend, target-backend variant, or shared execution backend. Covers language dialects, target and BackendContext contributions, PassPipeline, host/device codegen, execution compatibility, native CMake and packaging,…
Repository-specific build, rebuild, install, and test instructions for tilelang. Use when working in the tilelang repository and the correct commands are needed for building from source, reinstalling after changes, or running project tests.
Use when editing TileLang C++ passes or TVM TIRX code that handles ObjectRef/NodeRef types such as For, Buffer, Var, SBlock, Stmt, PrimExpr, or their *Node raw node counterparts; especially when choosing function parameters, optional values, identity…
Use when editing, reviewing, or documenting TileLang C++ code style, including naming conventions, clang-format choices, headers, TVM ObjectRef/ObjectNode style, FFI-visible fields, and incremental style cleanup plans.