Write, port, tune, and debug TileLang kernels for Huawei Ascend NPUs. Covers the Ascend dialect, AIC/AIV work partitioning and independent AIV execution, SIMD/SIMT operations, memory and data movement, T.Stage scheduling, synchronization, performance…
tile-ai/tilelang
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Skills in this repository
Showing 9 of 9 collected skills.
Apply TileLang C++ development conventions and plan focused regression coverage. Use for C++ edits, style reviews or documentation, and before choosing tests for bug fixes, behavior changes, or test extensions. Not for merely running existing builds or tests…
Find, evaluate, propose, implement, or review non-obvious simplifications in TileLang. Use for broad simplification audits; dead or duplicated compiler, runtime, backend, layout, build, test, or API surface; collapsing unnecessary abstractions or pass…
Design, implement, debug, or review TileLang semantic rules and validation, including loop nesting, buffer bounds/initialization/ownership, data races, synchronization and async lifecycles, TileOp shape/dtype/scope contracts, software pipelines, reducers,…
Prepare, update, and submit TileLang pull requests with repository-specific CI readiness checks. Use when asked to commit, push, publish, open, or make an existing TileLang PR ready; covers scoped diffs, backend-aware test gating, build freshness, formatting,…
Use when working with TileLang layouts — the Layout/Fragment classes, layout inference and its cost model, the CuTe layout algebra and TileLang-to-CuTe conversion, swizzles, or when debugging layout-related passes and their annotations.
Integrate or review a TileLang target backend, target-backend variant, or shared execution backend. Covers language dialects, target and BackendContext contributions, PassPipeline, host/device codegen, execution compatibility, native CMake and packaging,…
Repository-specific build, rebuild, install, and test instructions for tilelang. Use when working in the tilelang repository and the correct commands are needed for building from source, reinstalling after changes, or running project tests.
Use when editing TileLang C++ passes or TVM TIRX code that handles ObjectRef/NodeRef types such as For, Buffer, Var, SBlock, Stmt, PrimExpr, or their *Node raw node counterparts; especially when choosing function parameters, optional values, identity…
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