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tranvietanh0
GitHub creator profile

tranvietanh0

Repository-level view of 379 collected skills across 5 GitHub repositories.

skills collected
379
repositories
5
updated
2026-05-26
repository explorer

Repositories and representative skills

omg-unity-architecture-assembly-graph
software-developers

Unity engine adapter: .asmdef graph, Roslyn class diagrams with Unity stereotypes (MonoBehaviour, ScriptableObject, DOTS), UPM package deps, and C4 architecture views

2026-05-26
omg-cocos-playable-parameter
software-developers

Cocos Creator 3.8.7 playable-ad parameter discovery + implementation. Scans project config files (constant.ts, *Config.ts) AND all Canvas UI nodes via MCP, reads scene values for defaults, wires bindings, auto-assigns. Modes: --quick, --standard, --deep, --exhaustive, --auto.

2026-05-26
omg-unity-editor-sync
software-developers

Compare CK updates against GameKit baseline, suggest which changes to incorporate.

2026-05-26
omg-ask
software-developers

Answer technical questions with context-aware skill activation. Use for 'how does X work', 'what is the best way to', 'explain this pattern' queries.

2026-05-26
omg-context
network-and-computer-systems-administrators

Check context usage limits, monitor time remaining, optimize token consumption, debug context failures. Use when asking about context window, token budget, or agent context sizing.

2026-05-26
omg-cook
software-developers

Implement features end-to-end: plan, code, test, review via registry agents. Use for 'implement X', 'build Y feature', 'add Z functionality'. Handles full workflow.

2026-05-26
omg-debug
software-developers

Investigate and diagnose errors via registry-routed omg-debugger. Root cause first, no fixes until confirmed. Use for runtime errors, test failures, CI/CD issues, log analysis.

2026-05-26
omg-docs
software-developers

Create and update project documentation in docs/. Use for 'init docs', 'update docs after this change', 'generate a codebase summary', 'docs are out of date'.

2026-05-26
Showing top 8 of 151 collected skills in this repository.
t1k-agent-creator
software-developers

Create or update TheOneKit agent .md files with canonical structure. Use when adding a new agent, updating maxTurns/model, or fixing frontmatter fields.

2026-05-23
t1k-architecture
software-developers

Design and review agentic systems against Claude Code architecture canon — agent loops, tool interfaces, prompt-cache strategy, MCP/hooks/memory primitives, CLI vs Agent SDK.

2026-05-23
t1k-ask
software-developers

Answer technical questions with context-aware skill activation. Use for 'how does X work', 'what is the best way to', 'explain this pattern' queries.

2026-05-23
t1k-babysit-pr
software-developers

Monitor a PR to green+merged. Use for: 'babysit pr', 'watch pr', 'monitor pr', 'flaky ci', 'auto merge'. Retries flaky CI, resolves simple conflicts, auto-merges when approved+green.

2026-05-23
t1k-brainstorm
software-developers

Generate ideas and explore solutions with context-aware skill activation. Use for 'how should I approach X', 'what are the options for Y', 'help me think through this'.

2026-05-23
t1k-cap-table-admin
financial-specialists-all-other

Cap-table + equity administration for US/foreign C-Corps — Carta vs Pulley vs AngelList Stack comparison, 83(b) elections (30-day strict deadline, NO extensions), 409A valuations ($1.5-3K), SAFE notes (YC post-money template), Series Seed terms, vesting agreements, founder reverse vesting. Pre-Series A: DIY spreadsheet or Pulley Startup ($1,200/yr) sufficient.

2026-05-23
t1k-clickup
software-developers

Manage ClickUp tasks, comments, time tracking, docs, and chat via the ClickUp MCP server. Use for 'create clickup task', 'update clickup', 'find clickup tasks', 'log time on clickup task', 'add clickup comment'.

2026-05-23
t1k-cocos-base-script-graph
software-developers

Cocos engine adapter: @ccclass class diagrams via ts-morph, TypeScript module graph via dependency-cruiser, scene hierarchy and prefab component diagrams via a custom JSON walker

2026-05-23
Showing top 8 of 100 collected skills in this repository.
asset-hunter-pro
software-developers

Asset Hunter Pro — unused asset detection, dependency graph, duplicate finder, project cleanup automation for Unity

2026-04-26
design-diagram-authoring
designers-all-other

Author game-design diagrams (quest trees, economy flows, narrative branches, level layouts) from copy-ready Mermaid templates. Authoring only — NOT an adapter.

2026-04-26
dots-inventory-grid
software-developers

DOTS RPG grid inventory, item passive effects, and set bonuses — polyomino placement, rotation, auto-fit, PassiveEffectSystem, ItemSetBonusSystem, ModifierSource.ItemPassive/ItemSet.

2026-04-26
game-balance-tools
software-developers

Practical tools and validation methods for game balance — DPS calculators, EHP formulas, spreadsheet layouts, stat audits, difficulty spike detection

2026-04-26
game-design-document
designers-all-other

GDD structure, templates, and living documentation patterns for game projects — wiki pages, design docs, section layout, sync triggers

2026-04-26
game-feel-juice
designers-all-other

Game feel and juice — screen shake, hit stop, particles, animation curves, input responsiveness, feedback timing. Makes actions feel satisfying.

2026-04-26
game-mobile-design
designers-all-other

Mobile game design patterns — session design, retention mechanics, notification strategy, portrait/landscape, battery/thermal constraints, FTUE

2026-04-26
litmotion
software-developers

LitMotion zero-alloc tween library for Unity — LMotion.Create, BindTo, sequences, punch/shake, TMP animation, DOTween Pro migration guide.

2026-04-26
Showing top 8 of 71 collected skills in this repository.
asset-hunter-pro
software-developers

Asset Hunter Pro — unused asset detection, dependency graph, duplicate finder, project cleanup automation for Unity

2026-04-06
game-balance-tools
software-developers

Practical tools and validation methods for game balance — DPS calculators, EHP formulas, spreadsheet layouts, stat audits, difficulty spike detection

2026-04-06
game-design-document
commercial-and-industrial-designers

GDD structure, templates, and living documentation patterns for game projects — wiki pages, design docs, section layout, sync triggers

2026-04-06
game-feel-juice
software-developers

Game feel and juice — screen shake, hit stop, particles, animation curves, input responsiveness, feedback timing. Makes actions feel satisfying.

2026-04-06
game-mobile-design
special-effects-artists-and-animators

Mobile game design patterns — session design, retention mechanics, notification strategy, portrait/landscape, battery/thermal constraints, FTUE

2026-04-06
t1k-agent-creator
software-developers

Create or update TheOneKit agent .md files with canonical structure. Use when adding a new agent, updating maxTurns/model, or fixing frontmatter fields.

2026-04-06
t1k-ask
software-developerstutors-253041

Answer technical questions with context-aware skill activation. Use for 'how does X work', 'what is the best way to', 'explain this pattern' queries.

2026-04-06
t1k-babysit-pr
software-developers

Monitor a PR to green+merged. Use for: 'babysit pr', 'watch pr', 'monitor pr', 'flaky ci', 'auto merge'. Retries flaky CI, resolves simple conflicts, auto-merges when approved+green.

2026-04-06
Showing top 8 of 51 collected skills in this repository.
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