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animating-react-native-expo

Implement and debug React Native or Expo motion with Reanimated 4 and Gesture Handler 3: state transitions, layout, gestures, scroll, worklets, cancellation, and accessible alternatives. Use for native UI motion, not web Motion or a reason to add canvas graphics to ordinary views.

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tristanmanchester/agent-skills
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September 14, 2026 at 06:39
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English
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name
animating-react-native-expo
description
Implement and debug React Native or Expo motion with Reanimated 4 and Gesture Handler 3: state transitions, layout, gestures, scroll, worklets, cancellation, and accessible alternatives. Use for native UI motion, not web Motion or a reason to add canvas graphics to ordinary views.
compatibility
Requires a compatible React Native New Architecture, Reanimated 4, Worklets, and Gesture Handler 3 stack. Resolve versions through the app's Expo SDK or upstream compatibility tables; native verification needs a device or simulator build.
metadata
{"version":"2.0.0","reviewed":"2026-09-13"}
# React Native motion Choose by the driver: state changes use CSS transitions, mount/reflow uses layout animations, and gestures/scroll/physics use shared values and worklets. Keep business state in React/application state and per-frame values out of React renders. Do not impose animation on an interaction that works better without it. ## Inspect the actual stack Read package and lockfiles, native architecture/configuration, and relevant components before installing anything. Use the package manager's dependency-tree command and the current [compatibility guide](https://docs.swmansion.com/react-native-reanimated/docs/guides/compatibility/). A declared package is not proof that its native binary or Babel plugin matches. This skill targets Reanimated 4 and RNGH 3. If the app is not on that stack, choose a deliberate supported upgrade or stay within its installed API; do not mix API generations or add compatibility wrappers. For Expo, use its SDK-specific install resolution rather than independently upgrading every native package to latest. See [setup](references/setup-and-compat.md). The old string-matching setup checker is removed; use actual dependency/build evidence instead of an 'OK' printout. ## Implement one complete interaction Define initial, active, completed, cancelled, interrupted, disabled, and reduced- motion states. Include layout bounds, orientation/size changes, multiple touches, and navigation/unmount. Choose a clear target state rather than toggling by whether an in-flight animation value happens to be nonzero. Gesture Handler 3's `onDeactivate` receives an event with **`canceled`**, not the old second success argument. Perform committed actions only after a successful gesture, and handle cleanup even if activation never happened. A completed animation is not proof of a successful backend mutation. Prevent duplicate submissions while an action is pending and reflect actual failure/recovery in application state. Keep worklet closures small. Use `scheduleOnRN` only for a function defined in the React Native runtime, such as navigation or an application callback. Do not pass a function created inside a worklet and assume it belongs to JS. A UI worklet still uses the UI thread: expensive computation can block rendering. Use [gesture contracts](references/gestures.md) for composition and current v3 semantics, and [recipes](references/recipes.md) for deliberate starting patterns. Paths under scripts/references/assets belong to the installed skill directory, not the app's own similarly named directories. ## Accessible motion and lifecycle Respect the system reduced-motion policy in timing, spring, layout, and CSS paths. Reanimated's `useReducedMotion()` reports the startup setting; it is not a live subscription. Where changes must apply while running, use the app's reactive AccessibilityInfo subscription and remove the listener on cleanup. Provide a non-gesture action for drag/swipe operations and preserve labels, focus, disabled state, and hit targets. A visually translated view still needs correct interaction and accessibility geometry. Stop decorative loops/frame callbacks when unmounted, off-screen, backgrounded, or reduced motion disables them. Reset to a meaningful static state. Do not make accessibility depend on a particular frame rate or the completion of an exit effect. ## Verify Type-check the actual component against the locked stack. Exercise success, cancellation, interruption, repeat activation, pending/error outcomes, reduced motion, screen-reader alternatives, and supported platforms. Profile a release- like build on representative hardware; UI-thread execution is not a 60/120 fps guarantee. Use Hermes-compatible debugging, not JSC Remote JS Debugging. Report the patch, chosen driver/API, tests actually run, and remaining device checks. Do not use dependency strings or mocked animations as native-runtime proof. ## Targeted references - [Setup](references/setup-and-compat.md): dependency or native build mismatch. - [Gestures](references/gestures.md): v3 lifecycle, composition, or hierarchy. - [Worklets](references/worklets-and-threading.md): cross-runtime callbacks. - [CSS](references/css-transitions-and-animations.md): style transitions/loops. - [Layout](references/layout-animations.md): entering/exiting/reflow. - [Recipes](references/recipes.md): adapting an interaction. - [Performance](references/debugging-and-performance.md): measured frame problems. Sources reviewed 2026-09-13: upstream Reanimated compatibility and [reduced motion](https://docs.swmansion.com/react-native-reanimated/docs/device/useReducedMotion/), [RNGH 3 migration](https://docs.swmansion.com/react-native-gesture-handler/docs/guides/upgrading-to-3/), and [Expo integration](https://docs.expo.dev/versions/latest/sdk/reanimated/).
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