Watch a video (URL or local path). Downloads with yt-dlp, extracts auto-scaled frames with ffmpeg, pulls the transcript from captions (or Whisper API fallback), and hands the result to Claude so it can answer questions about what's in the video.
Skills in this repository
TuYv/ccpm - Page 25
SkillsMP has collected 5,252 skills from TuYv/ccpm. Open a skill to review its source and details.
TuYv/ccpmShowing 40 of 5,252 collected skills.
GitHub patterns using gh CLI for pull requests, stacked PRs, code review, branching strategies, and repository automation. Use when working with GitHub PRs, merging strategies, or repository management tasks.
You MUST use this skill for: (1) 'Show me how ByteRover works', 'walk me through ByteRover', tour, intro, walkthrough, or onboarding requests — runs a guided 90-second introduction; (2) gathering contexts before any work; (3) saving knowledge after any…
This skill should be used for browser automation tasks using Chrome DevTools Protocol (CDP). Triggers when users need to launch Chrome with remote debugging, navigate pages, execute JavaScript in browser context, capture screenshots, or interactively select…
Execute codeagent-wrapper for multi-backend AI code tasks. Supports Codex, Claude, Gemini, and OpenCode backends with agent presets, skill injection, file references (@syntax), worktree isolation, parallel execution, and structured output.
Extreme lightweight end-to-end development workflow with requirements clarification, intelligent backend selection, parallel codeagent execution, and mandatory 90% test coverage
This skill should be used for structured feature development with codebase understanding. Triggers on /do command. Provides a 5-phase workflow (Understand, Clarify, Design, Implement, Complete) using codeagent-wrapper to orchestrate code-explorer,…
This skill should be used for multi-session autonomous agent work requiring progress checkpointing, failure recovery, and task dependency management. Triggers on '/harness' command, or when a task involves many subtasks needing progress persistence,…
Use this skill when you see `/omo`. Multi-agent orchestration for "code analysis / bug investigation / fix planning / implementation". Choose the minimal agent set and order based on task type + risk; recipes below show common patterns.
Interactive Product Owner skill for requirements gathering, analysis, and PRD generation. Triggers when users request product requirements, feature specification, PRD creation, or need help understanding and documenting project requirements. Uses quality…
This skill should be used when users need to generate detailed, structured prompts for creating UI/UX prototypes. Trigger when users request help with "create a prototype prompt", "design a mobile app", "generate UI specifications", or need comprehensive…
Install Claude skills from GitHub repositories with automated security scanning. Triggers when users want to install skills from a GitHub URL, need to browse available skills in a repository, or want to safely add new skills to their Claude environment.
Minimal SPARV workflow (Specify→Plan→Act→Review→Vault) with 10-point spec gate, unified journal, 2-action saves, 3-failure protocol, and EHRB risk detection.
This skill should be used when generating comprehensive test cases from PRD documents or user requirements. Triggers when users request test case generation, QA planning, test scenario creation, or need structured test documentation. Produces detailed test…
Refactor high-complexity React components in Dify frontend. Use when `pnpm analyze-component --json` shows complexity > 50 or lineCount > 300, when the user asks for code splitting, hook extraction, or complexity reduction, or when `pnpm analyze-component`…
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js…
Create and manage generative game zones for Dorothy's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility,…
Use when designing or reviewing reusable Jetpack Compose component APIs with modifier parameters, root layout placement, caller-provided variable content, primitive content parameters, optional content, or boolean shape flags.
Use when writing or reviewing Jetpack Compose UI for TV, keyboard, desktop, accessibility focus, D-pad navigation, FocusRequester, focusProperties, key events, or initial focus behavior.
Use when writing or reviewing Jetpack Compose layout APIs, modifier parameters, modifier chain construction, hardcoded root layout decisions, or layout wrappers around a single conditional.
Use when investigating Jetpack Compose recomposition cost, compiler stability reports, skippability, unstable parameters, frame-rate State reads, cross-phase snapshot back-writing, or @ReadOnlyComposable contracts.
Use when investigating Jetpack Compose recomposition performance, skippable/restartable composables, composables.txt or compiler reports, Layout Inspector recomposition counts, back-writing snapshot state across phases, or frame-rate State reads in…
Use when writing or reviewing Jetpack Compose code with LaunchedEffect, DisposableEffect, SideEffect, rememberCoroutineScope, rememberUpdatedState, snapshotFlow, snackbar, navigation, focus requests, analytics, or event Flow collection.
Use when designing or reviewing a reusable Jetpack Compose component whose visual regions vary by caller, or when primitive content parameters and boolean shape flags are accumulating.
Use when writing or reviewing Jetpack Compose parameter stability, compiler reports, skippability, unstable UI state classes, collection parameters, or Kotlin 2.0+ strong skipping behavior.
Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.
Use when writing or reviewing Jetpack Compose code with bare local var in a @Composable, remember { mutableStateOf(...) }, mutableStateListOf/mutableStateMapOf, or @ReadOnlyComposable.
Use when Jetpack Compose code reads scroll, animation, gesture, or other frame-rate State in composition, passes changing values across composable boundaries, uses value-form layout/draw modifiers, or back-writes observable state from a later phase into one…
Use when adding or refactoring interactive Jetpack Compose UI that introduces or moves remember state or coordinated UI logic, or when a screen mixes app dependencies or state holders with state or effect collection and layout.
Use when a Jetpack Compose screen-level composable takes a ViewModel/component/controller, collects state or effects, handles navigation/snackbars, or wires callbacks while also rendering layout.
Use when writing or reviewing Jetpack Compose UI tests, screenshot tests, previews, semantics assertions, fake image loading, keyboard input, focus assertions, interaction state (hover/pressed/focused), or tests for plain state-driven UI composables.
Use when asked to review, fix, implement, resolve, or work through a specific GitHub, GitLab, Jira, or Linear issue reference.
Use when designing or reviewing Kotlin function ownership, member or extension functions, factories, single-field domain types, value classes, data classes, Kotlin Multiplatform expect/actual declarations, or platform service boundaries.
Use when writing or reviewing Kotlin coroutine scope ownership, init launches, non-suspending launch APIs, runBlocking, cancellation, StateFlow, SharedFlow, Channel, stateIn, SharingStarted, state updates, or one-shot events.
Use when writing or reviewing Kotlin branching and control flow: when expressions, guard conditions, sealed type exhaustiveness, smart casts, nullable branching, early returns, or replacing complex if/else chains.
Use when writing or reviewing Kotlin code that stores CoroutineScope, launches from init/non-suspending APIs, calls runBlocking, or catches broad exceptions around suspend calls.
Use when writing or reviewing Kotlin Flow state and event APIs with StateFlow, MutableStateFlow.update, SharedFlow, Channel, stateIn, SharingStarted, .value, receiveAsFlow, one-shot events, or sentinel initial values.
Use when choosing Kotlin member, top-level, extension, factory, or service functions for String, primitive, collection, Flow, framework, or third-party receivers.
Use when designing Kotlin Multiplatform expect/actual or interface boundaries for platform services, native SDKs, source sets, Compose Multiplatform UI, permissions, files, settings, sensors, or platform interop.