Skip to main content
Run any Skill in Manus
with one click

debug-draw-3d

Stars2
Forks2
UpdatedMay 20, 2026 at 12:20

How to draw in-world 3D debug primitives (lines, spheres, axes, markers) in OpenChaos — what's available, the historical render-pass guard gotcha, the g_matWorld pollution gotcha, naming conventions, and how to add a new debug primitive. Use this whenever you need to visualise something in world space for diagnostics — bone positions, hit points, ray traces, AI paths, collision shapes, physics queries, sample points, anything you want to look at on top of the rendered scene. NOT for 2D screen-space text overlays — those go through the separate text-rendering / debug-log skills.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
readonly