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UltimaBeaR/OpenChaos

SkillsMP has collected 15 skills from UltimaBeaR/OpenChaos. Open a skill to review its source and details.

Latest recorded source activity
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skills collected
15
GitHub stars
6
GitHub forks
3

Showing 15 of 15 collected skills.

occupation
Software Developers
description

GitHub release management for OpenChaos — guides user through building, packaging, and publishing releases, and generates release notes with the established format. Use this skill whenever the user asks to create/prepare a release, write release notes,…

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occupation
Software Quality Assurance Analysts & Testers
description

AddressSanitizer (ASan) — runtime memory error detector for finding heap overflows, use-after-free, stack-use-after-scope, global buffer overflows, and other memory bugs. Use this skill whenever crash investigation suggests memory corruption:…

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occupation
Software Quality Assurance Analysts & Testers
description

Temporary runtime debug logging to file for investigating rendering bugs, game state, variable values, call traces, etc. Use this skill whenever you need to see what's happening inside the game at runtime — values that only exist during gameplay, render state…

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occupation
Software Quality Assurance Analysts & Testers
description

Attach to the running game process with cdb (Windows debugger) to inspect stack traces, variables, and game state. Use for crash investigation, freeze debugging, and understanding what the game is currently doing. Use this skill whenever the game is…

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occupation
Software Quality Assurance Analysts & Testers
description

General self-review for OpenChaos — runs after ANY code changes, not just before commits. Use this skill whenever work is done: after a migration iteration, after fixes, after any edits. The user commits manually and may not commit at all — review is still…

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occupation
Software Developers
description

How to draw in-world 3D debug primitives (lines, spheres, axes, markers) in OpenChaos — what's available, the historical render-pass guard gotcha, the g_matWorld pollution gotcha, naming conventions, and how to add a new debug primitive. Use this whenever you…

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occupation
Software Developers
description

In-game text rendering reference — all functions for displaying text on screen. TRIGGER when about to write or modify ANY code that puts text on screen, even incidentally: primary task is drawing text, OR task is something else (new debug panel, overlay,…

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occupation
Web Developers
description

In-game 2D HUD rendering reference — drawing rectangles, filled quads, lines, textured sprites, bars, gauges, backdrops, any non-text primitive on screen. TRIGGER when: about to draw ANY 2D element on the HUD that isn't text — rects, filled quads, outlines,…

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occupation
Software Developers
description

Dump and visualize game resource images (textures from clump/TGA). Use when you need to see what a texture actually looks like — debug rendering bugs, check alpha channels, inspect atlas layouts, verify texture loading. Trigger when: investigating visual…

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occupation
Amusement & Recreation Attendants
description

Take a screenshot of the game window (OpenChaos.exe). Use when the user asks to see the game screen, or when you need to see what's currently rendered. Never take screenshots proactively — only when the user explicitly asks or confirms. Trigger when: user…

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occupation
Software Developers
description

Graphics performance diagnostics — temporary instrumentation of the rendering pipeline with perf counters. Use this skill whenever investigating low FPS, slow rendering, frame drops, or when asked to profile the rendering pipeline. Also use when a macOS build…

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occupation
Network & Computer Systems Administrators
description

Install cdb.exe (Windows SDK Debugging Tools) for live process debugging. Use when the debugger skill reports cdb.exe is not found, or when you need cdb.exe and it's not installed. This is a one-time setup — once installed, cdb.exe persists across sessions.

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occupation
Software Developers
description

Stage 4 migration iteration for OpenChaos — moving code from legacy headers (src/fallen/, src/MFStdLib/) into the new structure (src/). Use this skill whenever the user asks to do a migration iteration, continue porting, move files/functions to new structure,…

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occupation
Software Quality Assurance Analysts & Testers
description

Stage 4-specific review extension for OpenChaos migration — runs after ANY changes during Stage 4. This skill EXTENDS the general `review` skill — always run `review` first for general checks (dangling if/else, diff gathering, code correctness), then run this…

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occupation
Career/Technical Education Teachers, Postsecondary
description

Navigator for the Urban Chaos original game knowledge base (48 files, ~450KB). Use this skill whenever you need information about the original game: how a subsystem works, what a function does, game mechanics, file formats, architecture, preprocessor flags,…

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Showing 15 of 15 collected skills.