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UltimaBeaR
GitHub creator profile

UltimaBeaR

Repository-level view of 15 collected skills across 1 GitHub repositories.

skills collected
15
repositories
1
updated
2026-06-27
repository explorer

Repositories and representative skills

release
software-developers

GitHub release management for OpenChaos — guides user through building, packaging, and publishing releases, and generates release notes with the established format. Use this skill whenever the user asks to create/prepare a release, write release notes, generate a release description, or mentions publishing to GitHub releases. Trigger on: "релиз", "release", "release notes", "описание релиза", "напиши описание", "подготовь релиз", "сделай релиз", "write release notes", "generate release description".

2026-06-27
asan
software-quality-assurance-analysts-and-testers

AddressSanitizer (ASan) — runtime memory error detector for finding heap overflows, use-after-free, stack-use-after-scope, global buffer overflows, and other memory bugs. Use this skill whenever crash investigation suggests memory corruption: OpenChaos.crash_log.txt shows heap corruption, access violations in system DLLs (NVIDIA, ucrtbase), CRT debug asserts on heap, inconsistent/variable crash symptoms, or crashes that move around between runs. Also use when the user says "memory bug", "heap corruption", "asan", "sanitizer", "buffer overflow", "use-after-free", or when you suspect memory issues yourself during debugging. Even if the user doesn't mention ASan explicitly, if the crash pattern looks like memory corruption (random crashes, heap asserts, driver DLL crashes), proactively suggest using this skill.

2026-06-03
debug-log
software-quality-assurance-analysts-and-testers

Temporary runtime debug logging to file for investigating rendering bugs, game state, variable values, call traces, etc. Use this skill whenever you need to see what's happening inside the game at runtime — values that only exist during gameplay, render state during specific frames, variable changes over time. Trigger when: you need runtime data to diagnose a bug, the user reports a visual glitch or wrong behavior that requires seeing internal values, or when OpenChaos.crash_log.txt and debugger attach aren't enough because you need to observe values across many frames. Also use when you say to yourself "I wish I could see what X equals during gameplay" — that's exactly what this skill is for.

2026-06-03
debugger
software-quality-assurance-analysts-and-testers

Attach to the running game process with cdb (Windows debugger) to inspect stack traces, variables, and game state. Use for crash investigation, freeze debugging, and understanding what the game is currently doing. Use this skill whenever the game is frozen/hung and crash handler didn't fire, when you need to read a global variable's current value, or when OpenChaos.crash_log.txt isn't enough and you need live process inspection. Also consider this skill when the user describes behavior that suggests the game is stuck in a loop or waiting on something. TRIGGER: user says "attach", "where am I", "what's happening", "it froze", "hang", "зависло", "подключись", "посмотри что происходит", "повисло", "не отвечает", "game stuck".

2026-06-03
review
software-quality-assurance-analysts-and-testers

General self-review for OpenChaos — runs after ANY code changes, not just before commits. Use this skill whenever work is done: after a migration iteration, after fixes, after any edits. The user commits manually and may not commit at all — review is still mandatory every time code is touched. Also use when the user explicitly asks for review. Trigger on: "проверяй", "ревью", "готово", "самопроверка", "review", "check", "проверь", "посмотри что поменял", or automatically after completing any batch of code changes. For Stage 4 migration, also trigger stage4-review.

2026-05-30
debug-draw-3d
software-developers

How to draw in-world 3D debug primitives (lines, spheres, axes, markers) in OpenChaos — what's available, the historical render-pass guard gotcha, the g_matWorld pollution gotcha, naming conventions, and how to add a new debug primitive. Use this whenever you need to visualise something in world space for diagnostics — bone positions, hit points, ray traces, AI paths, collision shapes, physics queries, sample points, anything you want to look at on top of the rendered scene. NOT for 2D screen-space text overlays — those go through the separate text-rendering / debug-log skills.

2026-05-20
text-rendering
software-developers

In-game text rendering reference — all functions for displaying text on screen. TRIGGER when about to write or modify ANY code that puts text on screen, even incidentally: primary task is drawing text, OR task is something else (new debug panel, overlay, menu, HUD widget, status line, tooltip, message popup) and it happens to need a text label. Trigger even for one-off debug prints, placeholder labels, or "just one line of text" inside a larger non-text task. Also trigger when investigating or explaining how existing text rendering works, when choosing between text functions, or when shadow-corruption / text-invisible bugs come up and text rendering is suspected. Also trigger when encountering, copying, or about to write ANY of these functions: CONSOLE_text, CONSOLE_text_at, MSG_add, FONT2D_DrawString, draw_text_at, FONT_draw, FONT_draw_coloured_text, FONT_buffer_add, PANEL_new_text, AENG_world_text, CONSOLE_status, PANEL_new_info_message, MENUFONT_Draw. Also trigger on keywords (English or Russian): "show te

2026-04-17
hud-rendering
web-developers

In-game 2D HUD rendering reference — drawing rectangles, filled quads, lines, textured sprites, bars, gauges, backdrops, any non-text primitive on screen. TRIGGER when: about to draw ANY 2D element on the HUD that isn't text — rects, filled quads, outlines, progress bars, health bars, icons, sprites, debug overlays, modal backdrops, screen-space polygons, full-screen fades, minimap shapes. Trigger even if the primitive is a one-off debug rectangle, a placeholder backdrop for a new panel, or a quick visual indicator. Also trigger when encountering or about to use ANY of these functions: AENG_draw_rect, AENG_draw_rectr, POLY_add_rect, POLY_add_quad, POLY_add_line, PANEL_draw_quad, PANEL_draw_health_bar, PANEL_draw_timer, PANEL_draw_face, PANEL_draw_local_health, PANEL_start, PANEL_finish, draw_all_boxes. Also trigger on keywords (English or Russian): "HUD overlay", "2D primitive", "screen-space rect", "backdrop", "bar", "gauge", "health bar", "progress bar", "minimap shape", "modal panel", "fullscreen fade", "a

2026-04-17
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