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gum-runtime-animation-chains

AnimationChain playback on Sprites and NineSlices — .achx -> AnimationChain pipeline, AnimationChainLogic tick loop, apply-frame vs render-time split, RelativeX/Y mismatch with FRB AnimationEditor. Triggers: .achx, AnimationChain, AnimationFrame, AnimationChainList, AnimationChainLogic, SpriteAnimationLogic, ApplyAnimationFrame, RelativeX/Y offsets, CurrentChainName.

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Source facts

Repository
vchelaru/Gum
Last source activity
May 18, 2026 at 11:54
Detected SKILL.md language
English
Stars
603
Forks
79

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