| name | personal-analogy |
| description | Empathic identification — become the system/component. First-person embodiment to discover hidden constraints and opportunities. |
| execution | strategy |
| dependencies | {"sops":["personal-identification","springboard-launch","synectics-synthesis"]} |
Personal Analogy
Empathic identification — become the system or component to discover insights invisible from the outside.
State Ledger
| Resource | Target | Current | % |
|---|
| web-search | 15 | 0 | 0% |
| web-research | 5 | 0 | 0% |
| paper-overview | 15 | 0 | 0% |
| paper-search | 10 | 0 | 0% |
| paper-research | 3 | 0 | 0% |
HARD-GATE
Cannot exit strategy until ≥80% of each budget line is consumed OR yield targets are met with justification for remaining budget.
Available Tactics
| Tactic | Role |
|---|
| analogy-extraction | Extract insights from empathic identification |
Available SOPs
| SOP | Role |
|---|
| personal-identification | First-person empathic identification |
| springboard-launch | Convert embodiment insights into solutions |
| synectics-synthesis | Synthesize personal analogy outputs |
Execution Guidance
- Select component: Choose the system element to embody
- Enter role: Adopt first-person perspective of the component
- Experience: Describe what you feel, want, resist, fear
- Discover: Identify constraints and desires invisible from outside
- Extract: Convert embodiment insights into design principles
- Iterate: Embody different components for multiple perspectives
Available SOPs
Optional, no fixed order; the final leaf is always a sop.
| SOP | When to use |
|---|
| personal-identification | First-person empathic identification with a system or component. Produces experience description and design insights from embodiment. |
| springboard-launch | Convert analogy insights into concrete feasible solutions. Transform abstract connections into actionable mechanisms. |
| synectics-synthesis | Synthesize all synectics outputs into a structured idea report. Combines results from all analogy types and excursion processes. |