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scienceworld-liquid-filler

This skill fills a container with liquid from a source by first placing the container at the source, then activating the source (e.g., turning on a sink), and finally deactivating it. It should be triggered when the agent has an empty or partially filled container and needs to add a liquid component. The skill results in the container containing the liquid, ready for mixing or further use.

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zjunlp/SkillNet
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March 7, 2026 at 14:03
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SKILL.md
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name
scienceworld-liquid-filler
description
This skill fills a container with liquid from a source by first placing the container at the source, then activating the source (e.g., turning on a sink), and finally deactivating it. It should be triggered when the agent has an empty or partially filled container and needs to add a liquid component. The skill results in the container containing the liquid, ready for mixing or further use.
# Instructions ## 1. Identify the Goal Your goal is to fill a target container with a specific liquid from a source. This skill is triggered when you have a container (empty or partially filled) and need to add a liquid component to it. ## 2. Prerequisites & Initial State Before executing this skill, ensure you have: * **A Target Container:** The container you wish to fill (e.g., a cup, bowl, jug). It should be in your inventory. * **A Liquid Source Identified:** You must know the location of a functional liquid source (e.g., a sink, a jug containing liquid, a toilet with water). Use the `look around` and `examine` actions to find one. ## 3. Core Procedure Execute the following sequence of actions precisely: 1. **Position the Container:** Move the target container to the liquid source. * **Action:** `move <CONTAINER> to <SOURCE>` * **Example:** `move cup to sink` 2. **Activate the Source:** Turn on the liquid source to begin the flow. * **Action:** `activate <SOURCE>` * **Example:** `activate sink` 3. **Deactivate the Source:** Turn off the liquid source once the container is sufficiently filled. Assume the filling is instantaneous upon activation. * **Action:** `deactivate <SOURCE>` * **Example:** `deactivate sink` 4. **Retrieve the Filled Container:** Pick up the now-filled container. * **Action:** `pick up <CONTAINER>` * **Example:** `pick up cup` ## 4. Verification & Next Steps * Use `examine <CONTAINER>` to confirm it now contains the desired liquid. * The container is now ready for the next step in your task (e.g., `mix`). ## 5. Important Notes * **Efficiency:** Do not repeatedly pick up the container between steps unless necessary for transport. The sequence `move -> activate -> deactivate -> pick up` is optimal. * **Error Handling:** If an action fails (e.g., "You can't do that"), re-examine the scene and the object states. The source may need to be in a specific state (e.g., a sink must be `turned off` before it can be activated). * **Context:** This skill is part of a larger procedure (e.g., following a recipe). Always refer to the primary task goal.
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