Skip to main content
Jeden Skill in Manus ausführen
mit einem Klick
abagames
GitHub-Creator-Profil

abagames

Repository-Ansicht von 26 gesammelten Skills in 3 GitHub-Repositories.

gesammelte Skills
26
Repositories
3
aktualisiert
2026-07-11
Repository-Explorer

Repositories und repräsentative Skills

arcadifying-mini-games
Web- und digitale Schnittstellendesigner

Converts a working mini-game into a complete arcade game by adding round structure, ceremony screens (READY / round clear / death / game over), a score economy (extends, round bonuses, initials entry, high-score table), and jingle/SE separation. Use when a playable game with a verified core loop still "feels like a minigame" and needs arcade completeness — rounds or waves, 1UP extends, name entry, attract mode. Not for designing the core mechanic itself (use designing-mini-games first).

2026-07-11
designing-mini-games
Web- und digitale Schnittstellendesigner

Designs original, compact mini-games — rules, controls, scoring, hazards, and difficulty curves — for any input scheme, including one-button (tap / hold / release) games. Use when defining a new mini-game concept, converting creative constraints or seeds into mechanics, choosing an input scheme, checking state-variable necessity, or preventing idle, hold-only, or mashing play from becoming optimal.

2026-07-11
implementing-gameplay-invariants
Softwareentwickler

Translates game design prose into engine-neutral implementation invariants and validation checks. Use when implementing or reviewing game mechanics where idle, hold-only, mashing, spam, safe waiting, or repeated scoring pulses must be prevented from dominating skilled play.

2026-07-11
developing-with-crisp-game-lib
Webentwickler

Creates or repairs browser mini-games specifically using crisp-game-lib. Use only when the user explicitly asks for crisp-game-lib or the existing project already uses it; skip for Godot, Unity, Phaser, canvas-only, or unspecified engine requests.

2026-07-10
generating-retro-arcade-concepts
Webentwickler

Batch-generates, evaluates, and specs multiple fixed-screen arcade game concepts in the style of 1978-1983 cabinets. Use when asked to brainstorm several new arcade games at once, produce a concept slate to choose from, or turn era/hardware constraints into ranked concepts plus implementation specs. For hardening a single already-chosen concept, use designing-mini-games instead.

2026-07-10
probing-web-game-mechanics
Softwarequalitätssicherungsanalysten und -tester

Verifies that implemented game mechanics match their spec by injecting game state into a live headless browser and asserting the resulting transitions (phase changes, scoring formulas, gates, resets). Use after implementing or changing a specific mechanic in a browser game — when a smoke test (runtime health) passes but spec conformance is unverified, or when a mechanic is too rare or slow to reach through organic play. Not for crash detection (use smoke-testing-web-games) or play-quality judgment (use evaluating-gameplay-balance).

2026-07-10
smoke-testing-web-games
Softwarequalitätssicherungsanalysten und -tester

Smoke-tests a browser game build by loading it in a headless browser, letting it idle, then sending input bursts, and failing on any console error, uncaught exception, or page crash. Use as a machine gate after implementing or changing a web game, especially to catch code that passes mock or simulator tests but crashes in a real browser. Checks runtime health only — it does not evaluate gameplay quality or balance. Requires Node 18+ and Playwright with Chromium available in the target project.

2026-07-10
maximizing-game-feel
Softwareentwickler

Improves the tactile satisfaction ("game feel") of action games whose visuals are functional but flat. Use when a game runs correctly but feels lifeless; applies to players, enemies, obstacles, projectiles, and items.

2026-07-06
Zeigt die Top 8 von 24 gesammelten Skills in diesem Repository.
3 von 3 Repositories angezeigt
Alle Repositories angezeigt