Use pre-trained video generation models (VGMs) as efficient reward models by evaluating video quality directly in latent space at any denoising timestep, enabling process-reward learning across the entire generation trajectory without expensive VAE decoding to RGB.
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Video Generation Models Are Good Latent Reward Models
version
0.0.2
engine
skillxiv-v0.0.2-claude-opus-4.6
license
MIT
url
https://arxiv.org/abs/2511.21541
keywords
["Video Reward Models","Latent Space Evaluation","Process Rewards","Video Quality Assessment","Diffusion Models"]
description
Use pre-trained video generation models (VGMs) as efficient reward models by evaluating video quality directly in latent space at any denoising timestep, enabling process-reward learning across the entire generation trajectory without expensive VAE decoding to RGB.
Video Generation Models as Latent Reward Models
Training reward models for video generation typically requires expensive evaluation—decoding fully to RGB, computing VLM scores, or maintaining separate quality classifiers. This skill demonstrates how to repurpose pre-trained video generation models themselves as efficient reward evaluators by operating directly on latent representations at intermediate denoising steps. This approach is 1.4× faster than traditional methods while providing richer, process-aware supervision signals.
The core insight is that video generation models are inherently designed to process noisy latent representations at arbitrary timesteps, making them naturally suited for evaluating motion and structure formation during generation.
Core Concept
Process-Aware Video Reward Modeling (PAVRM) evaluates video quality directly in latent space:
Latent Representation Extraction: Use intermediate features from the VGM's denoising process rather than fully decoded RGB frames
Learnable Compression: Query vectors compress variable-length spatiotemporal features into compact quality-aware tokens
Timestep-Aware Evaluation: Evaluate at any denoising step, providing process rewards that guide generation trajectory
Process Reward Feedback Learning (PRFL): Distribute learning signals across the entire generation path rather than optimizing only final outputs
Architecture Overview
VGM Feature Extraction: Access intermediate activations from pre-trained video generation model
Latent Feature Aggregation: Compress spatiotemporal features from any denoising timestep
Query-Based Compression: Learnable vectors extract quality-relevant information
Process Reward Head: Maps compressed features to scalar quality scores
timestep_sampling_strategy: Uniform random vs. weighted by importance (uniform simpler)
margin_loss_margin: Separation between gold and predicted rewards (0.3-1.0 typical)
reward_guidance_scale: Strength of gradient-based guidance (0.01-0.1)
Performance Tips:
Pre-train compressor on unlabeled video pairs (reduces data requirements)
Use multiple VGM timesteps per batch for faster training
Cache extracted features to avoid redundant VGM forward passes
Combine latent rewards with lightweight auxiliary losses (e.g., perceptual metrics)
Integration Pattern:
Latent reward models integrate naturally into video diffusion training pipelines. Use as additional supervision alongside standard diffusion loss—minimize diffusion loss + λ × (−latent_reward).