Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.
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Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.
You are building screens that will sit on a phone next to the best-designed apps
in the world. The user will compare your output to those apps within seconds of
launching it. This skill defines the bar and the method for clearing it.
The Prime Directive: study before you draw
Never design a screen from imagination when you can study how top apps solved
the same screen. Real, shipping, revenue-ranked apps encode thousands of hours
of design iteration and A/B testing. Your first move on any screen is research:
If the Appllama MCP is connected, pull real screens for the category and
screen type you are building (see the appllama-usage skill for the exact
research playbooks). Study 20–30 screens before writing a line of UI code.
Extract the pattern, not the pixels: layout skeleton, information
hierarchy, control choices, spacing rhythm, where the primary CTA sits, what
gets an illustration vs. plain text, how progress is communicated.
Note: every Appllama image and video carries a small Appllama watermark in
the top-left corner. It is provenance, not design — ignore it when reading
a screen (it may sit over the status bar or a back button) and never
reproduce it in anything you build.
Then design your screen: same proven skeleton, your product's voice.
Copying a competitor's screen 1:1 is both lazy and legally risky; shipping a
screen that ignores every convention users already know is worse.
Platform baseline
Default stack assumptions (override only if the project already differs):
Expo + Expo Router, React Native, TypeScript.
react-native-reanimated for motion, react-native-gesture-handler for
gestures, @shopify/flash-list (or FlashList v2) for any list that can grow.
expo-image for images (and SF Symbols via source="sf:name" on iOS),
expo-video / expo-audio (never the deprecated expo-av).
react-native-safe-area-context for insets. Never hard-code notch numbers.
process.env.EXPO_OS over Platform.OS for compile-time platform checks.
Native fidelity laws
These are the details that separate "web page in a wrapper" from "native app".
Violating any of them is a finding, not a style preference.
Semantic colors, both themes, day one. Use system/semantic color tokens
(e.g. Color from expo-router on iOS: Color.ios.label,
Color.ios.secondarySystemBackground; Material dynamic colors on Android).
Every screen must render correctly in light AND dark before it is "done".
Never pass semantic color objects into Reanimated animated styles — resolve
to strings first.
Native controls over rebuilt ones. Switch, Slider, SegmentedControl,
context menus, date pickers: use the native control or a faithful wrapper.
A rebuilt toggle that animates 50 ms differently than iOS's reads as fake
instantly.
SF Symbols / Material Symbols for iconography. On iOS prefer SF Symbols
(expo-image with sf: sources, or expo-symbols); they inherit weight,
optical size, and Dynamic Type behavior. Do not mix three icon families on
one screen.
Typography is hierarchy. Use the platform type ramp (Large Title / Title
/ Headline / Body / Footnote on iOS). One display size per screen. Tabular
numerals (fontVariant: ['tabular-nums']) for anything that counts, times,
or prices. Text selectable on data users may want to copy.
Continuous corners.borderCurve: 'continuous' on every rounded
rectangle. Squircles are the single cheapest "feels iOS" win that exists.
Shadows via CSS boxShadow, not legacy shadow*/elevation props.
Shadows are for elevation logic, not decoration — one elevation system per
app.
Spacing rhythm. Pick a base unit (4 or 8) and never leave it. Prefer
flexbox gap over margin stacking. ScrollView padding goes in
contentContainerStyle, never on the ScrollView itself.
Safe areas and the Dynamic Island are part of the design. Screens must
be verified with content scrolled under the island / status bar (does the
blur/fade treatment hold?), with the home indicator (does the bottom CTA
clear it?), and in landscape if supported.
Navigation titles belong to the navigator. Use the stack's native title
(and large-title collapse behavior on iOS) rather than a hand-rolled header
whenever possible.
Haptics are punctuation. Selection tick when a value passes a step,
light impact when something snaps home, notification success/error for
outcomes — on the same frame as the visual, one per user action, never
the only feedback. Never on scroll, never in loops.
Navigation laws
Navigation is the part of a screen a screenshot can't show, and users feel
it in ten seconds. Every transition answers three questions: what is the
destination to here, must the user be able to come back, and what does back
(chevron, iOS edge swipe, Android hardware back) do afterwards.
Push goes deeper, replace moves on.router.push when the user will
want to return here; router.replace / <Redirect> when coming back
would land in a state the world has moved past; router.dismissTo(href)
for "finish this flow and land on X". Back undoes navigation, never
events.
Presentation is meaning. A self-contained task with steps →
presentation: 'modal' with its own stack and its own Cancel/Done; a
short interruption (picker, filters, item options) → formSheet with
detents, drag-to-dismiss; immersive content → fullScreenModal with an
explicit Close; something floating over a still-visible screen (confirm
card, lightbox, coach mark) → transparentModal overlay; destructive
confirms → action sheet; item actions → native context menu; share /
web / photo picking → the system controller, never a rebuilt route. A
sheet that grows a second step was a modal all along; if a link could
open it, it is a route, not a useState sheet.
One-way doors leave the stack. Sign-in on a wall app, finished
onboarding (Skip included), a purchase, a completed session: guard with
Stack.Protected and land with replace, so back can never re-enter
the old state — Android back from home exits the app, never shows
Login; a paid paywall never re-opens. But keep the user's place:
sign-in demanded by one action (save, follow, buy) is a modal over the
screen that completes the action where it was tapped, and a paywall
opened from a feature dismisses back onto the feature, unlocked — never
replace('/(tabs)') from there.
Back is blocked in exactly two cases — an irreversible request in
flight (seconds, with visible progress) and unsaved work in a modal
(ask first), both via usePreventRemove on the modal's root screen.
Transient in-screen state (selection mode, an expanded search, an open
in-screen sheet) consumes the first back, then back leaves. Anything
else that traps back — a funnel, a rating prompt — is a defect; the
edge swipe works everywhere else.
Tabs are peers. No slide between tabs, each tab keeps its own stack,
re-tapping the active tab pops to its root; full-attention screens
(composer, player, checkout) live in the root stack above the tabs.
Deep links land with a real stack underneath (initialRouteName /
withAnchor); cold start lands by state, splash held until session
state has resolved — never a Login flash before Home.
Walking a winning flow on
Appllama, note what each step — push, modal, sheet — and copy that
consistency.
Anti-slop laws
AI-built apps share a look, and users file it under "template" within seconds.
Each of these is a default ban — there is always an override when the brand
explicitly asks for the thing AND you can articulate why it fits this product.
No AI-default styling. Purple/indigo gradient CTAs with a glow,
glassmorphism on every card, mesh-gradient heroes, confetti for minor
events, sparkles in headings — that is the model's house style, not
design. Your palette, materials, and layout come from the reference
screens you studied, never from the priors you'd reach for unprompted.
One accent, locked. Pick one accent color and it is THE accent on
every screen — no blue CTA on one screen and teal on the next, no new hue
appearing in screen seven. Neutrals carry the app; the accent is spent
where the money is (primary action, active state, progress).
One grey family. Warm greys or cool greys — never both in one app.
Shape lock. One corner-radius scale, stated as a rule ("actions are
pills, cards 16, inputs 8") and never violated. Mixed radii without a
stated rule read as assembled-from-parts.
No emoji as iconography. Icons are SF Symbols / Material Symbols
(fidelity law 3). Emoji appear only when the product's voice is genuinely
chat-native or playful — sparingly, in content, never in chrome.
One label per intent. "Get started", "Start now", and "Begin" are the
same intent — pick one phrasing and use it everywhere it appears.
Emphasis stays in the family. Emphasize a word with weight or italic
of the same typeface; injecting a serif word into a sans headline (or vice
versa) for visual interest is amateur.
Ship full state cycles, not the happy path. Static-successful-state-
only is the default failure mode: skeletons must match the final layout's
shape, empty states are composed (and say how to fill them), errors are
inline and specific.
The slop pre-flight is mechanical. Before any flow reaches the
simulator pass, count: distinct accent hues (must be 1), distinct corner
radii (all from the stated scale), emoji in UI chrome (0), gradients
without a brand reason (0), duplicate labels for one intent (0). A failed
count is a fix, not a judgment call.
Motion laws
Motion is the highest-leverage polish surface and the easiest to overdo.
Decide in this order:
The frequency gate comes first. Met 100+ times a day (tab switch,
keyboard, scroll, back) → the platform default and nothing else; tens a
day (press, row select) → near-imperceptible, under 150 ms; occasional
(sheets, modals, toasts) → standard motion; delight only on rare,
first-time moments. Tabs never slide; screen transitions stay native.
Passing this gate with zero lines of code is a success — when unsure,
the strongest move is to delete the animation.
Name the purpose in one word — feedback, spatial continuity, state
change, preventing a jarring cut, explanation, delight — or don't build
it. Data the user is reading never moves for style.
If a finger was involved, it's a spring. Start from the live value
(capture it on grab), hand the release velocity into the spring, pick
the target from projected momentum so a flick commits, rubber-band past
boundaries, stay grabbable mid-flight. One vocabulary per app —
{ duration: 400, dampingRatio: 1 } to settle, { 300, 0.8 } for
sheets — and bounce only when the gesture carried momentum.
Everything else is timing, under 300 ms, strong ease-out
(Easing.bezier(0.23, 1, 0.32, 1) — built-in curves are too weak; never
ease-in on an entrance). Press feedback lands on press-in, 100–150 ms:
scale 0.97 on buttons and cards, a background highlight (never scale) on
list rows, opacity on bar buttons. Exits are faster than entrances and
leave the way they came in; enter from scale(0.95) + fade, never
scale(0); menus grow from their trigger (centered modals exempt).
Gesture → animation never hops the JS thread. Worklets + shared
values (.get()/.set(); scheduleOnRN — Reanimated 4's runOnJS —
only at gesture end), transform/opacity only, no entering on
recycled list rows, never animate a header's height (translate inside a
fixed clip), keyboard-tracking UI via react-native-keyboard-controller
— never a keyboard listener plus a guessed duration.
Respect Reduce Motion: your spatial motion collapses to cross-fades;
native transitions stay the system's.
The bar: 60 fps through the hero flow, measured on a release build on
the slowest device you support — Expo Go and dev builds hide exactly
the jank you're hunting
(references/performance.md). Watch the
recording once for feel, once frame by frame, and again next day with
fresh eyes.
State architecture
Screens that feel great are screens whose state is boring:
Server state in TanStack Query (or the project's equivalent): caching,
retries, optimistic updates. Never useEffect+fetch.
Client state in a small atomic store (Zustand/Jotai). Broad "app state"
contexts cause the re-render cascades that make UIs feel heavy.
Ephemeral UI state (open/closed, focus, scroll) stays local to the
component.
Optimistic by default: taps reflect instantly, reconcile in the
background, roll back loudly on failure.
Uncontrolled TextInputs for high-frequency typing surfaces; controlled
inputs are a top-3 cause of typing jank.
Persist tiny client state in MMKV, not AsyncStorage, when latency shows.
Perceived performance
Skeletons only for content whose shape you know; otherwise progressive
reveal. Never a full-screen spinner for a partial update.
FlashList for every list; give stable keys.
Preload the next screen's data on press-in, not on navigation-complete.
Images: right-size sources, expo-image with recyclingKey in lists,
thumbhash/blurhash placeholders.
Cold-start TTI and bundle discipline live in
references/performance.md — apply the
measure → optimize → re-measure loop, never blind memoization.
Image & illustration assets
When a screen calls for illustration, empty-state art, hero imagery, or icons
beyond the symbol set:
Generate assets with the best image model available to you (e.g. an
imagegen tool or the Higgsfield MCP/CLI if connected) at the highest
quality settings, then downscale to @1x/@2x/@3x. Never upscale.
One visual language per app: pick a style (gradient-mesh, flat-duotone,
3D-clay, hand-drawn, mascot style) and generate ALL assets in that same style, same
palette, same lighting. A mixed-style asset set reads as template slop.
Prompt for transparent or solid-flat backgrounds matched to your surface
color; composite artifacts (white halos, wrong-color mattes) are an
automatic redo.
A screen does not exist until you have seen it running. The loop:
Implement → launch in the iOS Simulator (or Android emulator).
Screenshot and actually look: alignment, optical centering, spacing
rhythm, truncation with long content, dark mode, Dynamic Type at XL.
Run the full-motion pass below — screenshots prove layout; they prove
nothing about motion.
Fix, relaunch, re-verify. Repeat until you cannot find a defect — then run
the checklist in references/simulator-loop.md
once more.
Do not declare a screen finished from code review alone. Do not stop at "looks
fine" — stop at "cannot find a flaw at 100% zoom".
The full-motion pass (mandatory, per flow)
Every flow is evaluated as moving pictures in the simulator, never as
stills. Screen-record the entire flow end to end
(xcrun simctl io booted recordVideo flow.mov), exercising ALL of it:
every screen transition, push/pop, tab switch
every back path — chevron, edge swipe, Android hardware back — and, after
each one-way door (sign-in, onboarding done, purchase, finished session),
an attempt to go back that must fail to re-enter the old state
every modal and sheet: present, drag, dismiss — and cancel mid-drag
the keyboard, both directions: appear (does the layout glide, is the
focused input visible?) and dismiss (does anything jump-cut?)
every user interaction: press states, gesture follow-through, interrupted
gestures, rapid taps, scroll flings at the extremes
Watch the recording twice: once at full speed for feel, once scrubbing
frame by frame. You are hunting:
dropped or stuttered frames — the bar is a sustained 60 fps through
every transition, measured, not vibed
one-frame flashes: white/unstyled first paint, wrong-theme frames mid-
transition, color pops where a surface briefly renders the wrong token
layout jumps, double-render pops, springs that clip or overshoot into
content, elements that reflow after appearing
The whole recording must play like one native piece — smooth end to end,
zero UX glitches. One glitchy frame means the flow is not done.
Definition of done, per screen
Studied 10+ real reference screens for this screen type (via Appllama
MCP when available) and can name the pattern you adopted
Navigation answered: what this screen is (push / modal / sheet /
overlay / replace), what back does from it on iOS and Android, and —
behind a one-way door — that back cannot re-enter the old state
Light + dark mode verified in the simulator
Safe areas / Dynamic Island / home indicator verified
Long-content, empty, loading, and error states designed — not defaulted
Motion: the full flow screen-recorded and scrubbed — entrances,
presses, transitions, modals, keyboard — native feel, zero glitch or
wrong-color frames; Reduce Motion respected; 60 fps measured on a
release build on the slowest supported device
Dynamic Type XL doesn't break layout; text is selectable where useful
All tap targets ≥ 44pt; contrast passes in both themes
Assets: single style family, crisp at @3x, no compositing halos
List surfaces virtualized; no controlled-input jank; no re-render storms
(profiled, not guessed)
Format numbers like a product, not a database: 1.4M, 38k, $4.99. Trim
trailing zeros. Localize dates.
Root scroll behavior: screens that can ever overflow wrap content in a
ScrollView (first component in the route) with
contentInsetAdjustmentBehavior="automatic". Use useWindowDimensions,
never Dimensions.get().