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gameserver-agent-skills
gameserver-agent-skills enthält 15 gesammelte Skills von Aquarius-mu, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Find deepening opportunities in the codebase — refactors that reduce coupling, simplify interfaces, and improve AI-navigability. Use when improving architecture, finding refactoring opportunities, or making a codebase easier to work with.
Use before any feature work — explores intent, asks clarifying questions one at a time, produces a design doc. Invoke before writing any code or plan.
Ultra-compressed communication mode. Cuts token usage ~75% by dropping filler, articles, and pleasantries while keeping full technical accuracy. Use when user says "caveman mode", "talk like caveman", "less tokens", or invokes /caveman.
Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → review. Use when something is broken, throwing errors, or regressing.
Interview the user or a design relentlessly until reaching shared understanding. Walk down every branch of the decision tree, resolving dependencies one by one. Use when stress-testing a plan, clarifying design, or the user says "grill me".
Use at the start of any session to understand which skill to invoke. Maps the full workflow — feature development, bug fixing, architecture, and utilities — for a C++ game server project with SVN.
Compact the current conversation into a handoff document for another agent or session to pick up.
Disciplined implement→build→review→commit loop for C++ game server features. Use when executing a plan task, fixing a bug, or making any code change. One vertical slice at a time.
Use when you have a spec or requirements for a multi-step task, before touching code. Writes a step-by-step implementation plan with exact file paths, code, and build commands.
Build a throwaway prototype to answer a design question before committing to an implementation. Use when sanity-checking a data model, state machine, or design approach.
Dispatch a code reviewer subagent before any SVN commit. Mandatory after each implement slice, after completing a major feature, and before committing to trunk.
Break a plan, spec, or PRD into independently-committable issues using vertical slices. Use when converting a plan into trackable work items.
Turn the current conversation context into a PRD and save it. Use when you want a formal product requirements document from the current discussion.
Move issues through a triage state machine. Use when reviewing bugs, feature requests, or preparing issues for implementation.
Go up a level of abstraction and map all relevant modules and callers. Use when unfamiliar with a section of code or needing to understand how something fits into the bigger picture.