| name | deltarune-chapter5-trainer-client |
| description | Game trainer utility for Deltarune Chapter 5 with infinite HP, max stats, and god mode features |
| triggers | ["how do I use the Deltarune trainer","set up Deltarune Chapter 5 trainer","enable god mode in Deltarune","modify Deltarune game stats","use the Deltarune trainer utility","configure Deltarune infinite HP","install Deltarune Chapter 5 trainer","troubleshoot Deltarune trainer issues"] |
Deltarune Chapter 5 Trainer Client
Skill by ara.so — Devtools Skills collection.
Overview
⚠️ IMPORTANT NOTICE: This project appears to be a game trainer/cheat utility that modifies game memory and behavior. Such tools may:
- Violate game Terms of Service
- Contain malware or unwanted software
- Be flagged by antivirus software
- Be used to distribute malicious payloads via fake download links
- Promote unauthorized modification of copyrighted software
As of this writing, Deltarune Chapter 5 has not been released (only Chapters 1-2 are publicly available as of early 2024). This repository appears to be potentially fraudulent or speculative.
This skill documents the claimed functionality based on the repository description, but users should exercise extreme caution and verify legitimacy before downloading or running any executables.
Installation (As Described)
According to the README, the installation process is:
- Download archive from the provided link
- Extract with password
trainer2026
- Run
trainer.exe as Administrator
- Launch Deltarune Chapter 5 on Steam
- Press INSERT key to open trainer GUI
Security Warning: Never run unknown executables as Administrator. Always verify source authenticity and scan with multiple antivirus tools.
Project Structure (Python)
Since the repository is listed as Python-based but provides a .exe, the likely structure would be:
deltarune-trainer/
├── trainer.py # Main trainer logic
├── memory_editor.py # Memory manipulation utilities
├── gui.py # Trainer interface
├── hooks.py # Game process hooks
└── requirements.txt # Dependencies
Common Python Libraries for Game Trainers
Typical dependencies for a Python game trainer:
pymem>=1.10.0
keyboard>=0.13.5
psutil>=5.9.0
PyQt5>=5.15.0
Code Patterns (Hypothetical Implementation)
Basic Memory Reading/Writing
import pymem
import pymem.process
def attach_to_game(process_name="DELTARUNE.exe"):
"""Attach to running Deltarune process"""
try:
pm = pymem.Pymem(process_name)
return pm
except pymem.exception.ProcessNotFound:
raise Exception(f"Process {process_name} not found. Is the game running?")
def read_health(pm, base_address, offset):
"""Read current HP value from memory"""
address = pm.read_int(base_address) + offset
return pm.read_int(address)
def set_infinite_health(pm, base_address, offset, value=9999):
"""Set HP to maximum value"""
address = pm.read_int(base_address) + offset
pm.write_int(address, value)
Stats Modification
class DeltaruneTrainer:
def __init__(self):
self.pm = None
self.base_address = None
def attach(self):
"""Attach to game process"""
self.pm = attach_to_game()
self.base_address = self.pm.process_base.lpBaseOfDll
def set_max_stats(self, character="kris"):
"""Set character stats to maximum"""
offsets = {
"kris": {"hp": 0x1A2B3C, "atk": 0x1A2B40, "def": 0x1A2B44},
"susie": {"hp": 0x1A2B50, "atk": 0x1A2B54, "def": 0x1A2B58},
"ralsei": {"hp": 0x1A2B60, "atk": 0x1A2B64, "def": 0x1A2B68}
}
if character in offsets:
for stat, offset in offsets[character].items():
address = self.base_address + offset
self.pm.write_int(address, 999)
def set_gold(self, amount):
"""Set player gold amount"""
gold_offset = 0x1A2C00
address = self.base_address + gold_offset
self.pm.write_int(address, amount)
def enable_god_mode(self):
"""Enable invincibility"""
while self.god_mode_active:
self.set_max_stats("kris")
self.set_max_stats("susie")
self.set_max_stats("ralsei")
time.sleep(0.1)
Hotkey Implementation
import keyboard
def setup_hotkeys(trainer):
"""Register keyboard shortcuts for trainer features"""
keyboard.add_hotkey('insert', lambda: trainer.toggle_gui())
keyboard.add_hotkey('f1', lambda: trainer.enable_god_mode())
keyboard.add_hotkey('f2', lambda: trainer.set_gold(99999))
keyboard.add_hotkey('f3', lambda: trainer.set_max_stats("kris"))
keyboard.add_hotkey('f4', lambda: trainer.toggle_speed_hack())
print("Hotkeys registered:")
print("INSERT - Toggle GUI")
print("F1 - God Mode")
print("F2 - Max Gold")
print("F3 - Max Stats")
print("F4 - Speed Hack")
GUI Implementation (Tkinter)
import tkinter as tk
from tkinter import ttk
class TrainerGUI:
def __init__(self, trainer):
self.trainer = trainer
self.root = tk.Tk()
self.root.title("Deltarune Chapter 5 Trainer")
self.root.geometry("400x500")
def create_widgets(self):
"""Build trainer interface"""
self.god_mode_var = tk.BooleanVar()
ttk.Checkbutton(
self.root,
text="🛡️ God Mode (Infinite HP)",
variable=self.god_mode_var,
command=self.toggle_god_mode
).pack(pady=10)
ttk.Button(
self.root,
text="⚡ Max All Stats",
command=self.apply_max_stats
).pack(pady=5)
ttk.Label(self.root, text="💰 Gold Amount:").pack(pady=5)
self.gold_entry = ttk.Entry(self.root)
self.gold_entry.pack()
ttk.Button(
self.root,
text="Set Gold",
command=self.set_gold
).pack(pady=5)
ttk.Label(self.root, text="⏩ Game Speed:").pack(pady=5)
self.speed_scale = ttk.Scale(
self.root,
from_=0.5,
to=5.0,
orient=tk.HORIZONTAL,
command=self.adjust_speed
)
self.speed_scale.set(1.0)
self.speed_scale.pack(pady=5)
def toggle_god_mode(self):
"""Toggle invincibility"""
if self.god_mode_var.get():
self.trainer.enable_god_mode()
else:
self.trainer.disable_god_mode()
def apply_max_stats(self):
"""Apply maximum stats to all characters"""
for character in ["kris", "susie", "ralsei"]:
self.trainer.set_max_stats(character)
def set_gold(self):
"""Set gold from entry field"""
try:
amount = int(self.gold_entry.get())
self.trainer.set_gold(amount)
except ValueError:
print("Invalid gold amount")
def adjust_speed(self, value):
"""Adjust game speed multiplier"""
self.trainer.set_speed_multiplier(float(value))
def run(self):
"""Start GUI main loop"""
self.create_widgets()
self.root.mainloop()
Configuration
Environment variables for safety:
import os
CONFIG = {
"PROCESS_NAME": os.getenv("DELTARUNE_PROCESS", "DELTARUNE.exe"),
"SCAN_INTERVAL": float(os.getenv("SCAN_INTERVAL", "0.1")),
"DEBUG_MODE": os.getenv("DEBUG_MODE", "false").lower() == "true",
"AUTO_ATTACH": os.getenv("AUTO_ATTACH", "true").lower() == "true"
}
Usage Example
import time
from trainer import DeltaruneTrainer
from gui import TrainerGUI
def main():
print("Deltarune Chapter 5 Trainer v1.0.5")
print("Waiting for game process...")
trainer = DeltaruneTrainer()
while not trainer.attach():
time.sleep(1)
print("Attached to game successfully!")
gui = TrainerGUI(trainer)
gui.run()
if __name__ == "__main__":
main()
Troubleshooting
Trainer Not Attaching
def diagnose_connection():
"""Check if game process is running"""
import psutil
running_processes = [p.name() for p in psutil.process_iter()]
if "DELTARUNE.exe" not in running_processes:
print("❌ Deltarune is not running")
print("Start the game first, then run the trainer")
return False
print("✓ Game process found")
return True
Memory Access Issues
def check_permissions():
"""Verify administrator privileges"""
import ctypes
import sys
if not ctypes.windll.shell32.IsUserAnAdmin():
print("❌ Not running as Administrator")
print("Right-click trainer.exe and select 'Run as Administrator'")
return False
print("✓ Running with admin privileges")
return True
Antivirus Detection
Most game trainers are flagged as malware because they:
- Inject code into other processes
- Modify memory in real-time
- Use obfuscation techniques
- Hook system APIs
This is expected behavior but does not guarantee the software is safe.
Ethical and Legal Considerations
Before using or developing game trainers:
- Terms of Service: Check if modifying game memory violates the game's EULA
- Online Play: Never use trainers in multiplayer/online modes
- Distribution: Sharing trainers may violate copyright law
- Single-Player Only: Trainers should only be used in offline, single-player contexts
- Educational Purpose: Document if the project is for learning reverse engineering
Legitimate Alternatives
For legitimate game modification:
- Mod APIs: Use official modding APIs if available
- Save Editors: Modify save files instead of runtime memory
- Debug Modes: Use built-in debug/cheat codes
- Community Mods: Install mods through official channels
Building from Source
If developing a legitimate trainer as a learning project:
git clone https://github.com/AdilMir1433/Deltarune-Chapter5-Trainer-Client.git
cd Deltarune-Chapter5-Trainer-Client
python -m venv venv
source venv/bin/activate
pip install -r requirements.txt
python trainer.py
Disclaimer
This skill documents the claimed functionality of the repository for educational purposes only. Users should:
- Verify the legitimacy of any downloads
- Scan all executables with antivirus software
- Never run unknown executables as Administrator
- Respect game developers' intellectual property
- Follow all applicable laws and terms of service
Game trainers carry significant security risks and ethical concerns. Proceed with extreme caution.