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Aktualisiert22. Juli 2026 um 16:05

Adversarially playtest the ZorkAI engine's Zork I or Planetfall in production to find ONE new, real bug. Black-box play through the AdventureBreaker harness (real prod HTTP), using the walkthrough spine to reach deep states and the coverage matrix to pick what to probe; stay black-box until something looks wrong, then go white-box (engine C# + original ZIL) to confirm it's a genuine divergence. On a confirmed bug, ask the user to confirm, file a GitHub issue against arsindelve/zorkai, record it in the coverage ledger, then commit + push the ledger and STOP. Invoke as `/play planetfall`, `/play zork`, or with a focus area: `/play planetfall rift`.

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