| name | roblox-social-systems |
| description | Design and implement Roblox social systems. Use for parties, clans, groups, friend boosts, gifting, trading, co-op objectives, leaderboards, public celebrations, invites, social retention, and safe player-to-player value exchange. |
Roblox Social Systems
Goal
Make friends useful early. Social connection is one of the strongest retention multipliers.
First-Session Social Hooks
- Visible other players doing the core loop.
- Co-op objective or shared reward.
- Friend boost or group bonus that does not punish solo players.
- Public celebration for level up, rare drop, boss defeat, or zone unlock.
- Simple invite or help-request moment.
System Patterns
- Parties: shared objectives, teleport together, contribution rewards.
- Groups/clans: identity, weekly goals, group upgrades, leaderboards.
- Trading/gifting: server-owned sessions, locked offers, double confirmation.
- Leaderboards: reward participation as well as mastery.
- Commendations: lightweight positive feedback after co-op play.
Safety
- Validate all player-to-player value exchange on the server.
- Add rate limits for invite, gift, and trade requests.
- Add audit logs for valuable exchanges.
- Avoid designs that enable harassment, spam, or coercive monetization.
MCP Workflow
- Search for social, trade, party, leaderboard, and group scripts.
- Read server and client code before edits.
- Inspect remotes and UI.
- Patch with
multi_edit.
- Playtest with available players or simulate state with
execute_luau.
- Check
get_console_output.
Output
Return:
- Social loop.
- Server authority and abuse checks.
- UX surfaces.
- Retention goal.
- Verification steps.
Next
Secure any player-to-player value exchange (trading, gifting) with roblox-security-economy, then verify the social flow with roblox-playtest-qa.