Skip to main content

catcher

Shape a Jev Catcher session (fall time, glove reach, field width), then verify Jev catches the slow pop flies and drops the fast ones.

Quellinformationen

Repository
autonomous-ai/openharness
Letzte Quellaktivität
19. September 2026 um 17:24
Erkannte Sprache von SKILL.md
Englisch
Sterne
1.083
Forks
90

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
catcher
description
Shape a Jev Catcher session (fall time, glove reach, field width), then verify Jev catches the slow pop flies and drops the fast ones.
# Catching the field The skill for building `catcher.json` pieces. On the left, Jev is the fielder guarding the outfield: balls pop up at random spots and fall, and every tick Jev reads the glove's position and the next ball's landing spot and slides the glove to catch it. A catch needs the glove under the ball when it lands **within reach** of the landing spot; otherwise the ball drops. The difficulty **falls** to two dials: - **`fallTicks`** — how many ticks a ball takes to come down. This is the main dial. Fewer ticks means the ball drops faster, leaving Jev less time to cross the field — so at low `fallTicks` Jev physically can't get there in time and the drops pile up. - **`gloveReach`** — how close the glove must be to the landing spot to make the catch (the reach radius). Tighter reach means Jev has to be precise, not just near. Crank `fallTicks` down (or shrink `gloveReach`) and Jev's glove can't keep up and it leaks balls; the honest physical slew limit is the difficulty, not random noise. This is the general recipe for this harness: **make the ball fall too fast to chase, and Jev's misses read as Jev's limit.** ## Craft - **Curate a catching mood.** Default `fallTicks` ~`10` (reach `1.6`) is crisp and frequently clean. Drop `fallTicks` to `7` and Jev leaks; to `5` or below it's a rain of drops. Raise `fallTicks` to `13+` for a leisurely, near-perfect session. - **Tension by reach.** A tight `gloveReach` (`0.5`, say) makes Jev read the landing spot *exactly* — it starts to miss when the ball comes in hot. A wide one is forgiving. - **Write a distinct style line.** "Read the sound off the bat and burst to the spot" plays very differently from "glide, don't sprint — always keep some glide in reserve." Jev will visibly field differently. Do NOT just ship the template. Every `catcher.json` you publish should be its own session with a deliberate, testable difficulty. Validate with `node "$JEV_DSH/toolchain/check.mjs"`. The real test is the fielding: does Jev catch the full session at a calm fall, and leak when you speed the falls up — or does it never leak (dull) or leak even on a slow pop (bad)? Either extreme is a finding to report, not a bug to mask. ## Rules - Keep `catcher.json` valid JSON always. A bad edit freezes the session on the last good state. You can change `fallTicks`/`gloveReach`/`fieldWidth`/`balls` live — the viewer rebuilds the field for the new profile. - Keep `title`, `description` and `style` truthful — and never present this as real baseball, real stats, or real coaching. - The catcher viewer writes `.harness/verdict.json` itself (caught, dropped, whether the session was clean). Do not edit it. - This is a demo. The field, the pop flies and the timing are made up — never present this as a real game or real fielding advice. ## Definition of done - A valid `catcher.json` that parses and passes `toolchain/check.mjs`. - A real fielding loop: Jev reads the landing spot, slides to it, catches the slow ones, and leaks them once the falls are too fast. - The fall and reach actually shape the session — report it if Jev never drops, or drops no matter what.
Auf GitHub ansehen