| name | unity-console |
| description | Use when users want to capture, filter, or clear console logs. |
Unity Console Skills
IMPORTANT: Do NOT use Unity_RunCommand for this module natively. Use the dedicated MCP tool for console. See mcp-tools.md.
Work with the Unity console - capture logs, write messages, and debug your project.
Recipe path rule: ../../recipes/console/<command>.md
Common Mistakes
DO NOT (common hallucinations):
console_write does not exist → use console_log
- For reading, filtering, or clearing console logs, use the native
Unity_GetConsoleLogs or Unity_ReadConsole — not a custom recipe.
Routing:
- Read console entries / stack traces / errors →
Unity_GetConsoleLogs or Unity_ReadConsole (native MCP)
- Clear the console →
Unity_ReadConsole (clear action)
- Compilation-status check →
editor_get_state (isCompiling field)
- Console settings (collapse, clear-on-play) →
console_set_collapse / console_set_clear_on_play (this module)
- Scripting defines or forced recompile →
debug_get_defines, debug_set_defines, debug_force_recompile (this module)
Retained Debug Commands
The standalone debug module is gone. Three debug commands relevant to compilation and build configuration are retained here:
| Command | Description |
|---|
debug_force_recompile | Force script recompilation via AssetDatabase.Refresh + CompilationPipeline.RequestScriptCompilation |
debug_get_defines | Get scripting define symbols for the current build target group |
debug_set_defines | Set scripting define symbols for the current build target group |
Recipes: see ../../recipes/console/debug_force_recompile.md, debug_get_defines.md, debug_set_defines.md.
Skills Overview
| Skill | Description |
|---|
console_start_capture | Start capturing logs |
console_stop_capture | Stop capturing logs |
console_log | Write log message |
console_set_pause_on_error | Enable or disable Error Pause in Play mode |
console_export | Export console logs to a file |
console_get_stats | Get log statistics (count by type) |
console_set_collapse | Set console log collapse mode |
console_set_clear_on_play | Set clear on play mode |
debug_force_recompile | Force script recompilation |
debug_get_defines | Get scripting define symbols for current platform |
debug_set_defines | Set scripting define symbols for current platform |
Skills
console_start_capture
Start capturing Unity console logs.
No parameters.
console_stop_capture
Stop capturing logs.
No parameters.
console_log
Write a custom log message.
| Parameter | Type | Required | Default | Description |
|---|
message | string | Yes | - | Log message |
type | string | No | "Log" | Log/Warning/Error |
console_set_pause_on_error
Enable or disable Error Pause in Play mode.
| Parameter | Type | Required | Default | Description |
|---|
enabled | bool | No | true | Enable or disable error pause |
Returns: { success, enabled }
console_export
Export console logs to a file. Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history (no setup needed).
| Parameter | Type | Required | Default | Description |
|---|
savePath | string | No | "Assets/console_log.txt" | File path to save logs |
Returns: { success, path, count, source }
console_get_stats
Get log statistics (count by type). Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history.
No parameters.
Returns: { success, total, source, logs, warnings, errors, exceptions, asserts }
console_set_collapse
Set console log collapse mode.
| Parameter | Type | Required | Default | Description |
|---|
enabled | bool | Yes | - | Enable or disable collapse mode |
Returns: { success, setting, enabled }
console_set_clear_on_play
Set clear on play mode.
| Parameter | Type | Required | Default | Description |
|---|
enabled | bool | Yes | - | Enable or disable clear on play |
Returns: { success, setting, enabled }
Example Usage
See ../../recipes/console/<command>.md for per-command C# templates.
Best Practices
- Start capture before play mode for runtime logs
- Filter by Error to quickly find problems
- Use custom logs to mark AI agent actions
- Clear console before starting new capture session
- Stop capture when done to free resources