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unity-mcp-skills
unity-mcp-skills enthält 35 gesammelte Skills von batihandev, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Use when working with a Unity project via MCP — creating or editing scenes, GameObjects, components, prefabs, materials, UI, lighting, navmesh, animations, terrain, C# scripts, or any other Unity Editor task.
Use when users want to run Unity tests or read test results.
Use when users want to enter play mode, select objects, undo/redo, or execute menu commands.
Use when creating, reading, editing, searching, validating, or deleting C# scripts in a Unity project.
Use when about to write or install a custom Editor script, add a [MenuItem], build a custom Editor window, or create a one-off Editor helper — to check whether a ready-to-paste template already exists in tooling/<domain>/ before reaching for Unity_CreateScript.
Use when users want to create Canvas, Button, Text, Image, or other UI elements.
Use when users want to find unused assets, duplicate files, or clean up the project.
Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource.
Use when users want to inspect or modify UI events like Button.onClick.
Use when users want to optimize textures, meshes, or improve performance.
Use when users want to get project settings, quality settings, or shader lists.
Use when users want to create, load, save scenes, or get scene hierarchy.
Use when users want to create animation controllers, add parameters, play animations, or control animation state machines.
Use when users want to import, move, delete, duplicate, or organize project assets.
Use when users want to move, rotate, or align the editor camera view.
Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors.
Use when users want to capture, filter, or clear console logs.
Use when users want to bake NavMesh or calculate paths for AI navigation.
Use when installing, removing, inspecting, or refreshing Unity packages.
Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, or perform procedural mesh operations. Requires com.unity.probuilder package.
Use when users want to set up XR rigs, add grab interactions, configure teleportation, continuous locomotion, XR UI, or diagnose XR scenes. Requires com.unity.xr.interaction.toolkit 3.x on Unity 6+.
Use when users want to create, delete, move, rotate, scale, or parent GameObjects.
Use when users want to configure texture, audio, or model import settings.
Use when users want to create or configure lights (Directional, Point, Spot, Area).
Use when users want to create materials, set colors, textures, emission, or shader properties.
Use when users want to get a summary, overview, dependency report, or export of the current scene state.
Use when users want to perform raycasts, overlap checks, or configure gravity.
Use when users want to create, instantiate, apply, or unpack prefabs.
Use when users want to create, read, or modify ScriptableObject assets.
Use when users want to create or inspect shaders.
Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references.
Use when users want to create terrain, set heights, paint textures, or add trees.
Use when users want to create timelines or add animation/audio tracks.
Use when working with UI Toolkit (UITK) for Unity — create/edit USS stylesheets and UXML layouts, configure UIDocument in scenes.
Use when users want to find missing scripts, validate references, or check project health.