| name | unity-shader |
| description | Use when users want to create or inspect shaders. |
Unity Shader Skills
Overview
Work with shaders - create shader files, read source code, and list available shaders.
Common Mistakes
DO NOT (common hallucinations):
shader_set_property does not exist → use material_set_float/material_set_color/etc. on the material, not the shader
shader_apply / shader_assign do not exist → use material_set_shader to change a material's shader
shader_get_properties returns shader property definitions (name/type/range), not current values → for material instance values use material_get_properties
- Shader names are case-sensitive and path-like:
"Standard", "Universal Render Pipeline/Lit", not "standard" or "URP Lit"
Routing:
- For material property changes → use
material module
- For shader keyword control →
material_set_keyword (material module)
- For global shader keywords →
shader_set_global_keyword (this module)
Skills Overview
| Skill | Description |
|---|
shader_create | Create shader file |
shader_read | Read shader source |
shader_list | List all shaders |
shader_find | Find shader by name |
shader_delete | Delete shader file |
shader_get_properties | Get shader properties |
shader_check_errors | Check shader for compilation errors |
shader_get_keywords | Get shader keyword list |
shader_get_variant_count | Get shader variant count for performance analysis |
shader_create_urp | Create a URP shader from template |
shader_set_global_keyword | Enable or disable a global shader keyword |
Skills
shader_create
Create a shader file from template.
| Parameter | Type | Required | Default | Description |
|---|
shaderName | string | Yes | - | Shader name (e.g., "Custom/MyShader") |
savePath | string | Yes | - | Save path |
template | string | No | "Unlit" | Template type |
Templates:
| Template | Description |
|---|
Unlit | Basic unlit shader |
Standard | PBR surface shader |
Transparent | Alpha blended |
shader_read
Read shader source code.
| Parameter | Type | Required | Description |
|---|
shaderPath | string | Yes | Shader asset path |
Returns: {success, path, content}
shader_list
List all shaders in project.
| Parameter | Type | Required | Default | Description |
|---|
filter | string | No | null | Name filter |
limit | int | No | 100 | Max results |
Returns: {success, count, shaders: [{name, path}]}
shader_find
Find a shader by name.
| Parameter | Type | Required | Description |
|---|
searchName | string | Yes | Shader name to find |
Returns: {success, name, path, propertyCount}
shader_delete
Delete a shader file.
| Parameter | Type | Required | Description |
|---|
shaderPath | string | Yes | Shader asset path |
shader_get_properties
Get all properties defined in a shader.
| Parameter | Type | Required | Description |
|---|
shaderNameOrPath | string | Yes | Shader name or shader asset path |
Returns: {success, properties: [{name, type, description}]}
shader_check_errors
Check shader for compilation errors.
| Parameter | Type | Required | Default | Description |
|---|
shaderNameOrPath | string | Yes | - | Shader name or asset path (e.g., "Custom/MyShader" or "Assets/Shaders/My.shader") |
Returns: { shaderName, hasErrors, messageCount }
shader_get_keywords
Get shader keyword list.
| Parameter | Type | Required | Default | Description |
|---|
shaderNameOrPath | string | Yes | - | Shader name or asset path (e.g., "Custom/MyShader" or "Assets/Shaders/My.shader") |
Returns: { shaderName, keywordCount, keywords: [{ name, type }] }
shader_get_variant_count
Get shader variant count for performance analysis.
| Parameter | Type | Required | Default | Description |
|---|
shaderNameOrPath | string | Yes | - | Shader name or asset path (e.g., "Custom/MyShader" or "Assets/Shaders/My.shader") |
Returns: { shaderName, subshaderCount, totalPasses }
shader_create_urp
Create a URP shader from template (type: Unlit or Lit).
| Parameter | Type | Required | Default | Description |
|---|
shaderName | string | Yes | - | Shader name (e.g., "Custom/MyURPShader") |
savePath | string | Yes | - | Save path (e.g., "Assets/Shaders/MyURP.shader") |
type | string | No | "Unlit" | Template type: "Unlit" or "Lit" |
Returns: { success, shaderName, path, type }
shader_set_global_keyword
Enable or disable a global shader keyword.
| Parameter | Type | Required | Default | Description |
|---|
keyword | string | Yes | - | Global shader keyword name |
enabled | bool | Yes | - | true to enable, false to disable |
Returns: { success, keyword, enabled }
Example Usage
See ../../recipes/shader/<command>.md for C# templates.
Recipe path rule: ../../recipes/shader/<command>.md
Best Practices
- Use consistent shader naming (Category/Name)
- Organize shaders in dedicated folder
- Start with templates, modify as needed
- Test shaders in different lighting conditions
- Consider mobile compatibility for builds