| name | unity-smart |
| description | Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. |
Unity Smart Skills
Overview
Query and layout tools for scene objects. Use to find objects by component property conditions, arrange objects spatially (grid, circle, line), or auto-wire serialized references between components.
Common Mistakes
DO NOT (common hallucinations):
smart_create / smart_build do not exist → smart skills are query/layout tools, not creation tools
smart_search / smart_query do not exist → use smart_scene_query (component property filters) or smart_scene_query_spatial (spatial region filters)
smart_move does not exist → use smart_snap_to_grid or smart_align_to_ground
Routing:
- For creating objects → use
gameobject module
- For simple object search → use
gameobject_find or scene_find_objects
- For complex scene queries (SQL-like) →
smart_scene_query (this module)
Skills
smart_scene_query
Find objects based on component property values (SQL-like).
| Parameter | Type | Required | Default | Description |
|---|
componentName | string | Yes | - | Component type (Light, Camera, MeshRenderer) |
propertyName | string | Yes | - | Property to query (intensity, enabled, etc.) |
op | string | No | "==" | ==, !=, >, <, >=, <=, contains |
value | string | No | null | Value to compare |
limit | int | No | 50 | Max results |
query | string | No | null | Unsupported shorthand; if provided alone returns a guidance error |
Example:
See ../../recipes/smart/<command>.md for C# templates.
smart_scene_layout
Organize selected objects into a layout.
| Parameter | Type | Required | Default | Description |
|---|
layoutType | string | No | "Linear" | Linear, Grid, Circle, Arc |
axis | string | No | "X" | X, Y, Z, -X, -Y, -Z |
spacing | float | No | 2.0 | Space between items (or radius) |
columns | int | No | 3 | For Grid layout |
arcAngle | float | No | 180 | For Arc layout (degrees) |
lookAtCenter | bool | No | false | Rotate to face center |
Example:
See ../../recipes/smart/<command>.md for C# templates.
smart_reference_bind
Auto-fill a List/Array field with matching objects.
| Parameter | Type | Required | Default | Description |
|---|
targetName | string | Yes | - | Target GameObject |
componentName | string | Yes | - | Component on target |
fieldName | string | Yes | - | Field to fill |
sourceTag | string | No | null | Find by tag |
sourceName | string | No | null | Find by name contains |
appendMode | bool | No | false | Append instead of replace |
Example:
See ../../recipes/smart/<command>.md for C# templates.
smart_scene_query_spatial
Find objects within a sphere/box region, optionally filtered by component.
| Parameter | Type | Required | Default | Description |
|---|
x | float | Yes | - | Center X coordinate |
y | float | Yes | - | Center Y coordinate |
z | float | Yes | - | Center Z coordinate |
radius | float | No | 10 | Search sphere radius |
componentFilter | string | No | null | Only include objects with this component |
limit | int | No | 50 | Max results |
Returns: { success, count, center, radius, results }
smart_align_to_ground
Raycast selected objects downward to align them to the ground. Requires objects selected in Hierarchy first.
| Parameter | Type | Required | Default | Description |
|---|
maxDistance | float | No | 100 | Maximum raycast distance |
alignRotation | bool | No | false | Align rotation to surface normal |
Returns: { success, aligned, total }
smart_distribute
Evenly distribute selected objects between first and last positions. Requires at least 3 objects selected in Hierarchy first.
| Parameter | Type | Required | Default | Description |
|---|
axis | string | No | "X" | X, Y, Z, -X, -Y, -Z |
Returns: { success, distributed, axis }
smart_snap_to_grid
Snap selected objects to a grid.
| Parameter | Type | Required | Default | Description |
|---|
gridSize | float | No | 1 | Grid cell size |
Returns: { success, snapped, gridSize }
smart_randomize_transform
Randomize position/rotation/scale of selected objects within ranges.
| Parameter | Type | Required | Default | Description |
|---|
posRange | float | No | 0 | Position randomization range |
rotRange | float | No | 0 | Rotation randomization range (degrees) |
scaleMin | float | No | 1 | Minimum uniform scale |
scaleMax | float | No | 1 | Maximum uniform scale |
Returns: { success, randomized }
smart_replace_objects
Replace selected objects with a prefab (preserving transforms). Requires objects selected in Hierarchy first.
| Parameter | Type | Required | Default | Description |
|---|
prefabPath | string | Yes | - | Asset path to the replacement prefab |
Returns: { success, replaced, prefab }
smart_select_by_component
Select all objects that have a specific component.
| Parameter | Type | Required | Default | Description |
|---|
componentName | string | Yes | - | Component type name to search for |
Returns: { success, selected, component }
Example Usage
See ../../recipes/smart/<command>.md for C# templates.
Recipe path rule: ../../recipes/smart/<command>.md