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Binoui
GitHub-Creator-Profil

Binoui

Repository-Ansicht von 8 gesammelten Skills in 1 GitHub-Repositories.

gesammelte Skills
8
Repositories
1
aktualisiert
2026-07-20
Repository-Karte

Wo die Skills liegen

Top-Repositories nach gesammelter Skill-Anzahl, mit ihrem Anteil an diesem Creator-Katalog und ihrer Berufsverteilung.

Repository-Explorer

Repositories und repräsentative Skills

branch-status
Softwareentwickler

Show status of all local feature branches vs main — commits ahead/behind, last message, open PR if any. Also helps draft a squash-merge PR description. Run at session start or before switching branches.

2026-07-20
sim-test
Softwarequalitätssicherungsanalysten und -tester

Run SlopArena Shared.Tests with an optional filter. Rebuilds Shared DLL first. Usage — user types "/sim-test" or "/sim-test knockback" or "/sim-test MankiKit". Call this whenever testing sim behavior after a Shared change.

2026-07-20
movement-platform-fighter-3d
Softwareentwickler

SlopArena — Smash/DKO-style 3D platform fighter movement & combat. ACTIVE: Unity 2022.3 C# (main branch). Camera-relative 8-direction movement, Smash-style % system, 1s dash with invincibility, double jump.

2026-07-12
sloparena-character-workflow
Softwareentwickler

Full pipeline for adding a new character to SlopArena: concept, kit, 3daistudio prompt, model import, AnimationTree setup, and C# code wiring. Covers embedded GLB animations + .tscn wrapper approach.

2026-07-12
sloparena-entity-system
Softwareentwickler

SlopArena entity architecture — NPCs, hitboxes, entity IDs, processing order, bone attachments, and per-character components

2026-07-12
sloparena-netcode
Softwareentwickler

SlopArena server-authoritative netcode — UDP localhost, tick system, client-side prediction, rollback, bone-accurate hurtboxes

2026-07-12
sloparena-build-export
Softwareentwickler

Build, export, and release SlopArena — Godot export presets, CI/CD pipeline, and common export failure fixes.

2026-06-24
sloparena-combat-engine
Softwareentwickler

SlopArena sim-authoritative combat engine: ServerAbility class system (MankiLmbCombo, MankiAerosolFlame, MankiRoundBomb), HitboxEvent, combo chaining, ActiveSlot pipeline, SpellResolver collision, targeted projectile system with explosion-on-impact, server-side warp, lunge/per-stage movement. Client Ability classes drive FSM states for animation + movement constraints.

2026-06-24
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