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SlopArena
SlopArena enthält 8 gesammelte Skills von Binoui, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Show status of all local feature branches vs main — commits ahead/behind, last message, open PR if any. Also helps draft a squash-merge PR description. Run at session start or before switching branches.
Run SlopArena Shared.Tests with an optional filter. Rebuilds Shared DLL first. Usage — user types "/sim-test" or "/sim-test knockback" or "/sim-test MankiKit". Call this whenever testing sim behavior after a Shared change.
SlopArena — Smash/DKO-style 3D platform fighter movement & combat. ACTIVE: Unity 2022.3 C# (main branch). Camera-relative 8-direction movement, Smash-style % system, 1s dash with invincibility, double jump.
Full pipeline for adding a new character to SlopArena: concept, kit, 3daistudio prompt, model import, AnimationTree setup, and C# code wiring. Covers embedded GLB animations + .tscn wrapper approach.
SlopArena entity architecture — NPCs, hitboxes, entity IDs, processing order, bone attachments, and per-character components
SlopArena server-authoritative netcode — UDP localhost, tick system, client-side prediction, rollback, bone-accurate hurtboxes
Build, export, and release SlopArena — Godot export presets, CI/CD pipeline, and common export failure fixes.
SlopArena sim-authoritative combat engine: ServerAbility class system (MankiLmbCombo, MankiAerosolFlame, MankiRoundBomb), HitboxEvent, combo chaining, ActiveSlot pipeline, SpellResolver collision, targeted projectile system with explosion-on-impact, server-side warp, lunge/per-stage movement. Client Ability classes drive FSM states for animation + movement constraints.