ss-verify
bitjaru/styleseed
The VISUAL gate — render the UI, screenshot it, and score what you actually SEE, not what the code says. Catches the tells that only show up in pixels (dead whitespace, cramping, a hero that doesn't dominate, fonts that didn't load, real rendered color, the squint "does this look AI-made" test) — the things /ss-score can't read from source. Renders empty/loading/error states too, then fixes and re-renders until it passes. Use as the final gate on any screen you can render.
Turn ONE design axis up or down as a coordinated, deterministic transform — "denser", "sharper corners", "more muted", "bolder", "flatter", "livelier". Not a vibe the model reinterprets each time; a defined ramp that moves many tokens together, respects the guardrails (8px grid, a11y floors, single accent, nested-radius), updates the lock, and re-runs the gate. Use this when a human saying "more X" would otherwise get an inconsistent one-off.
ss-motion
bitjaru/styleseed
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe words into framer-motion code from one source of truth.
ss-restyle
bitjaru/styleseed
Re-style a project to a named aesthetic — swiss, editorial, technical, warm-dtc, minimal-mono, brutalist-lite. A preset is a *coordinate* across the dial axes (radius + density + color + weight + motion) plus a font, accent family, and one signature move — applied coherently as a single identity, written to the lock, and re-gated. This is for mood words ("more editorial") that aren't one axis; for a single axis use /ss-dial.