| name | package-blured |
| description | Package the Blured Engine into a distributable directory |
Package Blured Engine
This skill packages the built Blured Engine into a distributable directory at dist/blured-engine/.
Instructions
When the user asks to "package blured", "package the engine", "create a dist", or similar, run:
bash g:/blured-engine/.claude/skills/package-blured/scripts/package_blured.sh
Prerequisites
Both OpenCode and Godot must be built first. If not, tell the user to run /build-blured.
Output
The packaged engine is created at dist/blured-engine/ with this structure:
dist/blured-engine/
blured.exe (launcher with auto-update)
bin/
blured.exe (Godot editor)
opencode.exe (AI server)
tools/
ScreenCapture.exe (snipping tool)
docs/
blured.json
blured-models.json
VERSION
LICENSE
Notes
- Image processing (sharp, gifenc, opencv-js) is now handled natively by Godot's Image class -- no node_modules needed
- The
tools/ directory contains ScreenCapture.exe for the snipping feature
- The launcher is built from Rust source in
launcher/