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axe

Provides agent-ready AXe CLI usage guidance for iOS Simulator automation. Use when asked to "use AXe", "automate a simulator", "tap/swipe/type on simulator", "set a slider", "describe UI", "take a screenshot", "record video", "batch steps", or "interact with an iOS app". Covers all commands including touch, gestures, sliders, text input, keyboard, buttons, accessibility, screenshots, video, and batch workflows.

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Quellinformationen

Repository
cameroncooke/AXe
Letzte Quellaktivität
11. Mai 2026 um 21:05
Erkannte Sprache von SKILL.md
Englisch
Sterne
2.175
Forks
91

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
axe
description
Provides agent-ready AXe CLI usage guidance for iOS Simulator automation. Use when asked to "use AXe", "automate a simulator", "tap/swipe/type on simulator", "set a slider", "describe UI", "take a screenshot", "record video", "batch steps", or "interact with an iOS app". Covers all commands including touch, gestures, sliders, text input, keyboard, buttons, accessibility, screenshots, video, and batch workflows.
## Step 1: Confirm runtime context 1. Identify simulator UDID target first (`axe list-simulators`). 2. Simulator-interaction AXe commands require `--udid <UDID>`. Commands like `list-simulators` and `init` do not. 3. Run `axe describe-ui --udid <UDID>` to inspect the full current screen. Use `axe describe-ui --point <X,Y> --udid <UDID>` to inspect the element at a specific coordinate. Use the output to discover available `--id` and `--label` values for selector taps and slider setting, and to confirm coordinates for coordinate-based taps. 4. Prefer selectors (`tap --id` / `tap --label`, `slider --id` / `slider --label`) over raw coordinates. Selectors are resilient to layout changes, work across device sizes, and support element waiting where documented. For UIKit `UISwitch` and SwiftUI `Toggle` rows, selector taps activate the contained switch/toggle when the match contains exactly one such control. Default tap style is `automatic`: switches/toggles use physical touch down/up, while normal taps use simulator `tapAt`. ## Step 2: Choose the right command Available commands: `init`, `tap`, `slider`, `swipe`, `drag`, `gesture`, `touch`, `type`, `button`, `key`, `key-sequence`, `key-combo`, `batch`, `describe-ui`, `screenshot`, `record-video`, `stream-video`, `list-simulators`. Run `axe --help` or `axe <command> --help` for full options. Common examples: ```bash axe tap --id <identifier> --udid <UDID> axe tap --label <text> --udid <UDID> axe tap --label 'Weather Alerts' --udid <UDID> axe slider --id <identifier> --value 75 --udid <UDID> axe slider --label <text> --value 40 --element-type Slider --udid <UDID> axe drag --start-x <X1> --start-y <Y1> --end-x <X2> --end-y <Y2> --udid <UDID> axe tap -x <X> -y <Y> --tap-style physical --udid <UDID> axe tap -x <X> -y <Y> --udid <UDID> axe type 'text' --udid <UDID> axe describe-ui --udid <UDID> axe describe-ui --point <X,Y> --udid <UDID> axe screenshot --udid <UDID> --output screenshot.png ``` ## Step 3: Understand the execution model Most HID commands (`tap`, `swipe`, `drag`, `type`, `key`, etc.) are fire-and-forget — AXe confirms the event was dispatched to the simulator but cannot verify the app actually processed it. A tap may land before a view is interactive, or during a transition. `slider` is the exception: it performs one selector-resolved low-level HID drag, re-reads the matched slider AXValue, and fails if the observed 0-100 value is outside tolerance. iOS slider controls quantize values to their rendered track resolution, so AXe does not retry correction gestures to chase unreachable decimals. This means: - Always verify outcomes separately with `describe-ui` or `screenshot` when app behavior matters beyond the direct command result. - Use `--wait-timeout` in batch to wait for tap elements to appear, and `sleep` steps or `--pre-delay` / `--post-delay` to allow animations to settle. ## Step 4: Apply timing and input best practices - Use `--pre-delay` / `--post-delay` on tap, swipe, and gesture commands for fixed delays around actions. - Use `--duration` to control how long a swipe, gesture, button press, or key press lasts. - Coordinate-based `tap`, `swipe`, `drag`, and `touch` accept coordinates from `describe-ui` directly; AXe detects rotated landscape simulator orientation and letterboxed landscape-only app layouts automatically. - Use `axe slider --id <identifier> --value <0-100>` for sliders instead of approximating with raw swipe coordinates; it uses one calibrated low-level HID drag from the resolved slider frame/current AXValue, through the same composite touch-move path as `drag`, verifies the result within tolerance, and fails clearly if the observed AXValue remains outside tolerance. - For text with shell-sensitive characters, prefer `--stdin` or `--file` over inline quotes. - Use single quotes for inline text arguments to avoid shell expansion issues. ## Step 5: Batch vs discrete commands **Prefer `axe batch`** for multi-step flows. Batch executes every step in a single process invocation, which means: - One tool call and one AI turn instead of many — significantly reduces agent latency and cost. - A single HID session is reused across all steps, lowering per-step overhead. - Steps execute sequentially — each step runs before the next is resolved, so earlier taps can trigger navigation and later selector taps will find newly appeared elements (with `--wait-timeout`). **Fall back to discrete commands** when: - A step's parameters depend on runtime inspection of a previous step's result (e.g. parsing `describe-ui` JSON to choose coordinates dynamically). - Using `slider`; batch steps do not support slider verification. **Handling animations and transitions in batch:** - Use `--wait-timeout <seconds>` so selector taps (`--id` / `--label`) poll the accessibility tree until the element appears or the timeout expires. This is the primary mechanism for multi-screen flows. - Use `--poll-interval <seconds>` to control polling frequency during waiting (default 0.25s). - Use `--ax-cache perStep` when *not* using `--wait-timeout` but the UI still changes between steps — this ensures each selector tap gets a fresh accessibility snapshot rather than a stale cached one. - Insert explicit `sleep <seconds>` steps when coordinate-based taps need the UI to be stable (selectors with `--wait-timeout` are preferred over sleep where possible). - Keep batch output quiet by default. Add `--verbose` only when troubleshooting. - Selector taps in batch share direct `tap` semantics, including switch/toggle activation-point handling and `--tap-style automatic` behavior. Use batch-level `--tap-style physical|simulator` as the default for tap steps, or step-level `tap --tap-style ...` to override one step. - If `tap --label` reports multiple matches and no `AXUniqueId` values are exposed, fall back to `tap -x/-y` for that step. Key rules: - Use exactly one step source per run: `--step`, `--file`, or `--stdin`. - Steps run in order; default is fail-fast. - Add `--continue-on-error` for best-effort execution. - Do not pass `--udid` inside step lines; keep it at batch level. ## Step 6: Verify outcomes Batch and individual commands are execution-focused, not assertion-focused. Always suggest verification when outcomes matter: ```bash axe describe-ui --udid <UDID> axe describe-ui --point <X,Y> --udid <UDID> # or axe screenshot --udid <UDID> --output post-state.png ``` ## Step 7: Exit criteria Before finalising guidance, verify: - Every simulator-interaction command includes `--udid`. - Only valid AXe commands and flags are used. - Shell quoting is correct (single quotes for literals, `--stdin`/`--file` for complex text). - Verification is suggested as a separate step when results matter.
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