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cgm-free
GitHub creator profile

cgm-free

Repository-level view of 14 collected skills across 1 GitHub repositories, including approximate occupation coverage.

skills collected
14
repositories
1
occupation fields
3
updated
2026-03-16
repository explorer

Repositories and representative skills

#001
ai-education-platform
14 skills00updated 2026-03-16
100% of creator
career-document-architect
Schriftsteller und Autoren

Use when writing or reviewing career documents including research statements, teaching statements, diversity statements, CVs, or biosketches. Invoke when user mentions research statement, teaching philosophy, diversity statement, biosketch, academic CV, faculty application, or needs help with career narrative, positioning, or professional documents for academic advancement.

2026-03-16
course-designer
Unterrichtskoordinatoren

Provides comprehensive guidance for course design including curriculum development, learning objectives, and course structure. Use when the user asks about course design, needs to design courses, create learning objectives, or structure educational content.

2026-03-16
course-generator
Unterrichtskoordinatoren

从多个文献内容中系统化提取并生成结构化课程。支持 1-100+ 个文献文件,智能识别内容类型(转录/文献/混合),自动进行主题识别、课程大纲生成、总览与章节内容撰写。采用可选模块架构,适应不同类型内容(理论/实践/案例/历史等)。本技能应在用户需要将多个文献整理为系统化课程、生成学习材料、处理转录内容、或从复杂文稿中提取结构化内容时使用。

2026-03-16
essay-draft
Schriftsteller und Autoren

Write the full first draft of your essay using the brief and outline as guides

2026-03-16
essay-outline
Schriftsteller und Autoren

Create the structural skeleton of your essay before drafting—the arc, sections, and throughline

2026-03-16
essay-polish
Redakteure

Final pass for rhythm, word choice, consistency, and a candid assessment of the finished piece

2026-03-16
essay-review
Redakteure

The tough New York Times editor—diagnose structural problems, weak arguments, and voice drift

2026-03-16
godot-genre-educational
UnterrichtskoordinatorenHochschullehrer für Berufs- und Technikbildung

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

2026-03-16
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