MUST USE for planning before coding when design uncertainty remains after discovery: ambiguous scope, competing decompositions, unclear boundaries, uncertain dependency ordering, architecture decisions, a vague 'just make it good / figure out what to build' brief, or any request to plan, interview, or break work down. Explore-first planning consultant (Prometheus) that grounds in the codebase, asks only the forks exploration cannot resolve - or researches them to best practice when the intent is fuzzy - waits for explicit approval, then writes ONE decision-complete work plan a worker executes with zero further interview. Triggers: ulw-plan, plan this, make a plan, plan before coding, interview me, break this down, start planning, plan mode, just make it good, figure out what to build.
Post-implementation review orchestrator. Launches 5 parallel background sub-agents: Oracle (goal/constraint verification), Oracle (code quality), Oracle (security), unspecified-high (hands-on QA execution), unspecified-high (context mining from GitHub/git/Slack/Notion). All must pass for review to pass. MUST USE before a PR handoff or when the user explicitly asks to review completed work. Triggers: 'review work', 'review my work', 'review changes', 'QA my work', 'verify implementation', 'check my work', 'validate changes', 'post-implementation review'.
MUST USE for planning before coding when design uncertainty remains after discovery: ambiguous scope, competing decompositions, unclear boundaries, uncertain dependency ordering, architecture decisions, a vague 'just make it good / figure out what to build' brief, or any request to plan, interview, or break work down. Explore-first planning consultant (Prometheus) that grounds in the codebase, asks only the forks exploration cannot resolve - or researches them to best practice when the intent is fuzzy - waits for explicit approval, then writes ONE decision-complete work plan a worker executes with zero further interview. Triggers: ulw-plan, plan this, make a plan, plan before coding, interview me, break this down, start planning, plan mode, just make it good, figure out what to build.
MUST USE after building/changing any UI or when asked whether a page, component, or TUI looks right. Rigorous visual QA across web/page and terminal UIs. Prefer browser:control-in-app-browser for unauthenticated browser/page QA in Codex, then Playwright/agent-browser/dev-browser. Captures screenshot/TUI evidence with bundled diff scripts, runs design-system/functional and visual-fidelity/CJK reviewer passes, then synthesizes a good/bad verdict. Triggers: visual QA, screenshot/pixel diff, UI looks wrong, reference fidelity, design system check, responsive check, CJK text clipping, TUI alignment, box-drawing drift.
Goal-like loop that uses ultrawork mode to decompose work into systematic, evidence-bound steps.
Execute a Prometheus work plan in Codex with Boulder state, evidence ledger updates, worktree discipline, parallel subagents, and Stop-hook continuation. Use after planning when the user says start work, execute plan, continue plan, resume plan, or asks to run a .omo/plans plan.
MUST USE for planning before coding when design uncertainty remains after discovery: ambiguous scope, competing decompositions, unclear boundaries, uncertain dependency ordering, architecture decisions, a vague 'just make it good / figure out what to build' brief, or any request to plan, interview, or break work down. Explore-first planning consultant (Prometheus) that grounds in the codebase, asks only the forks exploration cannot resolve - or researches them to best practice when the intent is fuzzy - waits for explicit approval, then writes ONE decision-complete work plan a worker executes with zero further interview. Triggers: ulw-plan, plan this, make a plan, plan before coding, interview me, break this down, start planning, plan mode, just make it good, figure out what to build.
Codex-only team orchestration: run a named team of cooperating Codex workers with durable, script-managed state. MUST USE when the user asks Codex to create, run, coordinate, inspect, archive, or delete a team of agents/threads/sessions, or to work on something as a team in parallel. FIRST inspects the active tool surface (checking tool_search for deferred tools) and tells the user the route: native MultiAgentV2 agents (flat spawn_agent with task_name) when available, Codex App threads as the fallback, or a plain-subagent split when neither set exists. The main session is always the leader; members are defined by a concrete part, ownership area, or perspective - never a vague job role; a bundled cross-platform script writes the .omo/teams state plus an auto-generated member field manual. Use a team when the work is not perfectly isolated but parallelizing helps; use plain subagents when scope is perfectly isolated or the goal is ambiguous. Triggers: team mode, teammode, make a team, run as a team, team of age