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mcp-source

Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.

Quellinformationen

Repository
CoplayDev/unity-mcp
Letzte Quellaktivität
20. Februar 2026 um 04:29
Erkannte Sprache von SKILL.md
Englisch
Sterne
14.987
Forks
1.567

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
mcp-source
description
Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.
# Switch MCP for Unity Package Source You are switching the `com.coplaydev.unity-mcp` package source in one or more Unity projects. ## allowed-tools Bash, Read, Edit, ReadMcpResourceTool, ListMcpResourcesTool ## Instructions ### 1. Parse arguments The user's argument is: `$ARGUMENTS` Valid values: `main`, `beta`, `branch`, `local`, or empty. If empty or not one of the four valid values, ask the user to choose: - **main** — upstream main branch (stable releases) - **beta** — upstream beta branch (pre-release) - **branch** — your current remote branch (for testing a PR) - **local** — local file reference to your checkout (for live dev iteration) ### 2. Detect repo context Run these git commands from the current working directory to find the unity-mcp repo: ```bash git rev-parse --show-toplevel # → repo_root git rev-parse --abbrev-ref HEAD # → branch_name git remote get-url origin # → origin_url ``` Convert SSH origins to HTTPS: if `origin_url` starts with `git@github.com:`, transform it to `https://github.com/{owner}/{repo}.git`. ### 3. Discover target Unity projects Try two approaches to find `Packages/manifest.json` files to update: **Approach A — MCP resources (preferred):** Read `mcpforunity://project/info` for each connected Unity instance (use `ListMcpResourcesTool` to find available instances). Extract `projectRoot` and use `{projectRoot}/Packages/manifest.json`. **Approach B — filesystem fallback:** If no MCP instances are connected, search upward from the current working directory for `Packages/manifest.json` files using Bash: ```bash find "$(pwd)" -maxdepth 3 -name "manifest.json" -path "*/Packages/manifest.json" 2>/dev/null ``` If multiple manifests are found, update all of them (confirming with the user first). ### 4. Build the package URL Based on the user's selection, construct the dependency value: | Selection | URL | |-----------|-----| | `main` | `https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` | | `beta` | `https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#beta` | | `branch` | `{origin_https}?path=/MCPForUnity#{branch_name}` | | `local` | `file:{repo_root}/MCPForUnity` | For `branch`: use the HTTPS-normalized origin URL and current git branch name. For `local`: use the absolute path to the repo root with `file:` prefix (no `//`), e.g. `file:/Users/davidsarno/unity-mcp/MCPForUnity`. ### 5. Update each manifest For each discovered `manifest.json`: 1. Read the file with the Read tool 2. Find the `"com.coplaydev.unity-mcp"` dependency line 3. Use the Edit tool to replace the old value with the new URL 4. Report what was changed: old value → new value, file path ### 6. Report results After updating, tell the user: - Which manifests were updated - The old and new package source values - Remind them: "Unity will re-resolve the package automatically. If it doesn't, open Package Manager and click Refresh."
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