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ux-first-principles

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Aktualisiert27. Juni 2026 um 20:42

Apply the foundational reasoning of a senior UI/UX designer to interface decisions — BEFORE and WHILE generating UI, not just styling it afterward. Use this skill whenever you are designing, structuring, or evaluating an application interface — choosing a layout, a navigation pattern, a flow, an affordance, how much to show at once, or how to group and prioritize elements. This is about design FIRST PRINCIPLES (visual hierarchy, cognitive load, Gestalt grouping, usability heuristics, accessibility) — the 'why' behind good design — NOT design EXECUTION (color tokens, fonts, spacing scales, brand systems, component libraries). Trigger it even when the user does not say 'principles' — phrases like 'design a screen for…', 'lay out this dashboard', 'what navigation should this app use', 'is this UI any good', 'structure this form', 'reduce clutter', or 'make this clearer' all warrant it. Composes alongside execution/styling skills — this one decides WHAT and WHY; those decide HOW it looks.

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