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ux-mobile

Sterne156
Forks17
Aktualisiert6. Juli 2026 um 19:03

Apply medium-specific UX reasoning for MOBILE (phone) applications: touch input, small screen, one-handed use, single-surface focus. Use alongside ux-first-principles when the target is a phone app (iOS or Android) and the decision is affected by touch target sizing, the absence of hover, thumb reach, limited screen real estate, or single-task focus. USE FOR: 'design a mobile screen', 'lay out this phone app', 'what should the mobile navigation be', touch target sizing, thumb-reach layout, single-task handheld flows. DO NOT USE FOR: the invariant principles (use ux-first-principles); desktop or tablet layouts (use ux-desktop or ux-tablet); picking colors, fonts, or platform chrome (use a styling/execution skill).

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