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dcc-mcp-3dsmax
dcc-mcp-3dsmax enthält 22 gesammelte Skills von dcc-mcp, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.
Skills in diesem Repository
Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, inspect render settings and statistics, and adjust common render output options in 3ds Max.
Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.
Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.
Domain skill - inspect timeline settings, query and edit transform keyframes, bake simple animation curves, exchange curve data, and control viewport playback in 3ds Max.
Domain skill - inspect and manage scene objects in the current Autodesk 3ds Max session. Use when the user asks about nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.
Domain skill - configure HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.
Agent-facing skill for importing asset descriptors into Autodesk 3ds Max. Use this skill when a contract payload from dcc_mcp_core.asset_import needs to be turned into scene nodes.
Domain skill - import asset descriptor contracts into the current Autodesk 3ds Max scene. Use when converting an AssetDescriptor into scene nodes with variant selection, unit/axis handling, placement hints, and material mode overrides.
Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.
Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.
Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, and explicit normals through atomic host-native operations.
Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, path helpers, and common deformer modifiers.
Domain skill - inspect and mutate 3ds Max UV/map channels, apply projection and unwrap operations, detect UV overlaps, and prepare texture-atlas plans.
Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.
Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.
Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.
Domain skill - validate geometry files and run host-native geometry import and export operations in Autodesk 3ds Max. Use for FBX/OBJ/3DS import checks, FBX import, FBX export, OBJ export, and structured import/export stats.
Domain skill - create basic 3ds Max primitive geometry on the main thread. Use when adding boxes, spheres, cylinders, or planes. Not for mesh editing, import/export, or material assignment.
Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.
Domain skill - capture visual evidence from the current Autodesk 3ds Max viewport. Use when the user asks for a screenshot, visual proof, or a README image of the current scene. Not for rendering final frames.
Teaches AI agents how to use vx, the universal dev tool manager. Use when the project has vx.toml or .vx/, or when the user mentions vx, tool version management, Git/GitHub operations, or cross-platform setup. vx auto-manages Node.js, Python, Go, Rust, and 142 providers via Starlark DSL provider.star files. Also covers MCP integration patterns and GitHub Actions.