| description | Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections. |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max material create inspect assign bitmap texture map physical pbr roughness metalness missing paths","tags":"3dsmax, materials, shader, assignment, bitmap, pbr","tools":"tools.yaml","intent":"Create, inspect, edit, and assign 3ds Max materials and bitmap textures.","search_aliases":["materials","materials"],"recall_context":{"app_type":"3dsmax","domain":"materials","workflow_stage":"authoring","task_category":"mutate"},"preconditions":[{"type":"software","name":"3ds Max","version":">=2024"}],"side_effects":{"creates":true,"modifies":true,"deletes":false,"exports":false,"imports":false,"file_output":false,"render":false,"targets":["material","bitmap","scene_node"]},"produces":["material:standard","material:physical","material:assignment","bitmap_connection"]}} |