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input-capture

Use when you need to intercept keyboard input from the human temporarily. Examples: "ask the user for approval before running a command", "build a selection menu in the terminal", "capture text input from the user".

Quellinformationen

Repository
deepgram/wsh
Letzte Quellaktivität
13. März 2026 um 11:20
Erkannte Sprache von SKILL.md
Englisch
Sterne
5
Forks
1

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

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Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
input-capture
description
Use when you need to intercept keyboard input from the human temporarily. Examples: "ask the user for approval before running a command", "build a selection menu in the terminal", "capture text input from the user".
> **IMPORTANT: EXECUTION CONTEXT** > This skill describes *what to do* — domain patterns and decision-making. > It does NOT describe *how* to call the API. > > 1. **If you have `wsh_*` tools** (check your toolkit for `wsh_send_input`, > `wsh_get_screen`, etc.): use them directly. Operation names in this > skill generally map to tool names (e.g., "send input" → `wsh_send_input`). > When in doubt, list your available `wsh_*` tools. > 2. **If you do NOT have `wsh_*` tools**: you are in HTTP/curl fallback mode. > **DO NOT GUESS endpoints or CLI subcommands.** > Load the full API reference first: search your workspace for > `skills/core/` and read `SKILL.md`. It contains every endpoint > with working curl examples and a bootstrap sequence. > 3. **Quick bootstrap**: `curl -sf --unix-socket ${XDG_RUNTIME_DIR:-/tmp}/wsh/default.http.sock http://localhost/health` > — if that fails: `wsh server -L agent-$$ --ephemeral &` and retry. # wsh:input-capture — Intercepting Keyboard Input Input capture lets you temporarily take over the keyboard. While active, keystrokes from the human go to you instead of the shell. The terminal is frozen — nothing the human types reaches the PTY. You decide what to do with each keystroke. ## The Mechanism capture input # grab the keyboard # Keystrokes now go to subscribers, not the PTY # Do your thing — build a menu, ask a question, etc. release input # give it back The human can press Ctrl+\ at any time to **toggle** input capture. If input is in passthrough mode, Ctrl+\ enters capture. If input is already captured, Ctrl+\ releases it. This is a physical toggle — never disable it, never tell the human to avoid it. It's their escape hatch. When the human presses Ctrl+\ to *enter* capture mode manually, this is a signal that they want to interact with you. If you don't already have overlays or panels visible, this is your cue to create UI elements and engage. Subscribe to mode change events to detect this. ## Reading Captured Input Captured keystrokes arrive via WebSocket event subscription (see the core skill for connection mechanics). Subscribe to `input` events. Each event includes: - `raw` — the byte sequence - `parsed` — structured key information (key name, modifiers like ctrl, alt, shift) Use `parsed` when you want to understand what key was pressed. Use `raw` when you need to forward the exact bytes somewhere. ## Check the Current Mode get input mode → "passthrough" or "capture" Always check before capturing. If input is already captured (by another agent or process), don't capture again without understanding why. ## Focus Routing When input is captured, you can direct it to a specific overlay or panel by setting focus. The element must be created with `focusable: true`. At most one element has focus at a time. Focus is a logical association — it tells the system (and any listening clients) which UI element the captured input belongs to. This is useful when you have multiple overlays or panels visible and want to clarify which one is "active." create overlay (focusable: true) → get id capture input set focus to overlay id # Input events are now associated with this overlay. # The element may receive visual focus indicators # (e.g., highlighted border) depending on the client. # Switch focus to a different element: set focus to another-element-id # Clear focus: unfocus Focus is automatically cleared when: - Input is released back to passthrough - The focused element is deleted Don't overcomplicate focus management. For a single dialog or menu, you often don't need explicit focus — you're the only consumer of captured input, and you know which overlay you're updating. Focus becomes valuable when multiple elements are visible and you want to signal which one is "live." ## Approval Workflows The most common use of input capture: ask the human a yes-or-no question and wait for their answer. ### The Pattern 1. Show the question (overlay or panel) 2. Capture input 3. Wait for a keystroke 4. Interpret the keystroke 5. Release input 6. Remove the visual prompt 7. Act on the answer ### Example: Confirm a Dangerous Command # Show the prompt create overlay: "┌─ Confirm ──────────────────────┐" "│ Delete 47 files from /build ? │" "│ [Y]es [N]o │" "└────────────────────────────────┘" # Capture input capture input # Read keystroke via WebSocket receive input event if key == "y" or key == "Y": proceed with deletion else: cancel # Release and clean up release input delete overlay ### Always Provide a Way Out Every prompt must accept a "no" or "cancel" keystroke. Never build a prompt where the only option is "yes." Show the available keys clearly in the prompt so the human isn't guessing. ## Selection Menus Let the human choose from a list of options using arrow keys and Enter. ### The Pattern # Show the menu with one item highlighted create overlay: "┌─ Select environment ──────┐" "│ development │" "│ ▸ staging │" "│ production │" "└───────────────────────────┘" # Capture input capture input # Handle navigation receive input events in a loop: Arrow Up / k → move highlight up Arrow Down / j → move highlight down Enter → confirm selection Escape / q → cancel # After each navigation keystroke, update the overlay # to reflect the new highlight position # Release and clean up release input delete overlay Track the selected index yourself. On each arrow key, update the index, rebuild the spans with the highlight on the new item, and update the overlay. ## Text Input Capture free-form text from the human — a filename, a commit message, a search query. ### The Pattern create overlay: "┌─ Session name ────────────┐" "│ > _ │" "└───────────────────────────┘" capture input buffer = "" receive input events in a loop: printable character → append to buffer Backspace → remove last character Enter → confirm Escape → cancel # After each keystroke, update the overlay to show # the current buffer: "│ > my-session_ │" release input delete overlay You're building a tiny text editor. Handle at least: character input, backspace, enter to confirm, escape to cancel. Don't try to build a full readline — keep it simple. ## Multi-Step Dialogs Chain prompts together for workflows that need several pieces of information: Step 1: Select environment (menu) Step 2: Enter version tag (text input) Step 3: Confirm deployment (yes/no) Keep input captured across all steps. Show a progress indicator so the human knows where they are: "Step 2 of 3 — Enter version tag" Use focus routing to track which dialog step currently has input. As you advance through steps, move focus to the overlay or panel representing the current step. This signals to the system (and the human) which element is active. If the human presses Escape at any step, cancel the entire flow and release input. Don't trap them in a multi-step dialog they can't exit. ## Pitfalls ### Minimize Capture Duration Every moment input is captured, the human cannot use their terminal. This is disruptive. Capture as late as possible, release as early as possible: Bad: capture → build UI → show prompt → wait Good: build UI → show prompt → capture → wait Prepare everything before you grab the keyboard. The human should never see a captured terminal with nothing on screen explaining why. ### Always Show What's Happening A captured terminal with no visual explanation is terrifying. The human types and nothing happens. They don't know if the terminal is frozen, crashed, or waiting. Before or simultaneously with capturing input, always display an overlay or panel explaining what you're asking and what keys to press. ### Handle Unexpected Input The human may press keys you didn't anticipate. Don't crash or behave erratically. Ignore keys you don't handle: if key in expected_keys: handle it else: ignore, do nothing Don't beep, flash, or scold. Just do nothing for unrecognized keys. ### Don't Nest Captures Input is either captured or it isn't — there's no nesting. If you capture while already captured, you're still in the same capture session. Design your flows to be flat: capture once, do your multi-step dialog, release once. ### Remember Ctrl+\ Toggles The human can toggle capture at any time with Ctrl+\. Your code must handle this gracefully. If you're mid-dialog and input is suddenly released: - Your WebSocket will stop receiving input events in capture mode - Your overlay is still showing a stale prompt - Clean up: remove the overlay, abandon the flow - Don't re-capture without the human's consent Conversely, if the human presses Ctrl+\ to *enter* capture mode and you have no UI, consider this an invitation to engage — create appropriate overlays or panels and start interacting. Check the input mode if you're unsure whether you still have capture. ### Don't Capture for Information You Could Ask Differently Input capture is the right tool for real-time keystroke interaction — menus, approvals, text input that needs character-by-character handling. If you just need an answer to a question and latency doesn't matter, consider using the conversation instead. It's less disruptive and gives the human more room to think.
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