Game Development workflow skill. Use this skill when the user needs Game development orchestrator. Routes to platform-specific skills based on project needs and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.
Quelldateien prüfen
Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.
Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.
Ein direkter Befehl überspringt den Prüf-Prompt. Prüfen Sie die Quelle, bevor Sie ihn ausführen.
Game Development workflow skill. Use this skill when the user needs Game development orchestrator. Routes to platform-specific skills based on project needs and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
This public intake copy packages plugins/antigravity-awesome-skills-claude/skills/game-development from https://github.com/sickn33/antigravity-awesome-skills into the native Omni Skills editorial shape without hiding its origin.
Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.
This intake keeps the copied upstream files intact and uses the external_source block in metadata.json plus ORIGIN.md as the provenance anchor for review.
Game Development > Orchestrator skill that provides core principles and routes to specialized sub-skills. ---
Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: Sub-Skill Routing, Anti-Patterns (Universal), Limitations.
When to Use This Skill
Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.
You are working on a game development project.
This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
Use when the request clearly matches the imported source intent: Game development orchestrator. Routes to platform-specific skills based on project needs.
Use when the operator should preserve upstream workflow detail instead of rewriting the process from scratch.
Use when provenance needs to stay visible in the answer, PR, or review packet.
Use when copied upstream references, examples, or scripts materially improve the answer.
Operating Table
Situation
Start here
Why it matters
First-time use
metadata.json
Confirms repository, branch, commit, and imported path through the external_source block before touching the copied workflow
Provenance review
ORIGIN.md
Gives reviewers a plain-language audit trail for the imported source
Workflow execution
2d-games/SKILL.md
Starts with the smallest copied file that materially changes execution
Supporting context
3d-games/SKILL.md
Adds the next most relevant copied source file without loading the entire package
Handoff decision
## Related Skills
Helps the operator switch to a stronger native skill when the task drifts
Workflow
This workflow is intentionally editorial and operational at the same time. It keeps the imported source useful to the operator while still satisfying the public intake standards that feed the downstream enhancer flow.
Confirm the user goal, the scope of the imported workflow, and whether this skill is still the right router for the task.
Read the overview and provenance files before loading any copied upstream support files.
Load only the references, examples, prompts, or scripts that materially change the outcome for the current request.
Execute the upstream workflow while keeping provenance and source boundaries explicit in the working notes.
Validate the result against the upstream expectations and the evidence you can point to in the copied files.
Escalate or hand off to a related skill when the work moves out of this imported workflow's center of gravity.
Before merge or closure, record what was used, what changed, and what the reviewer still needs to verify.
Imported Workflow Notes
Imported: Sub-Skill Routing
Platform Selection
If the game targets...
Use Sub-Skill
Web browsers (HTML5, WebGL)
game-development/web-games
Mobile (iOS, Android)
game-development/mobile-games
PC (Steam, Desktop)
game-development/pc-games
VR/AR headsets
game-development/vr-ar
Dimension Selection
If the game is...
Use Sub-Skill
2D (sprites, tilemaps)
game-development/2d-games
3D (meshes, shaders)
game-development/3d-games
Specialty Areas
If you need...
Use Sub-Skill
GDD, balancing, player psychology
game-development/game-design
Multiplayer, networking
game-development/multiplayer
Visual style, asset pipeline, animation
game-development/game-art
Sound design, music, adaptive audio
game-development/game-audio
Examples
Example 1: Ask for the upstream workflow directly
Use @game-development to handle <task>. Start from the copied upstream workflow, load only the files that change the outcome, and keep provenance visible in the answer.
Explanation: This is the safest starting point when the operator needs the imported workflow, but not the entire repository.
Example 2: Ask for a provenance-grounded review
Review @game-development against metadata.json and ORIGIN.md, then explain which copied upstream files you would load first and why.
Explanation: Use this before review or troubleshooting when you need a precise, auditable explanation of origin and file selection.
Example 3: Narrow the copied support files before execution
Use @game-development for <task>. Load only the copied references, examples, or scripts that change the outcome, and name the files explicitly before proceeding.
Explanation: This keeps the skill aligned with progressive disclosure instead of loading the whole copied package by default.
Example 4: Build a reviewer packet
Review @game-development using the copied upstream files plus provenance, then summarize any gaps before merge.
Explanation: This is useful when the PR is waiting for human review and you want a repeatable audit packet.
Imported Usage Notes
Imported: Routing Examples
Example 1: "I want to make a browser-based 2D platformer"
→ Start with game-development/web-games for framework selection
→ Then game-development/2d-games for sprite/tilemap patterns
→ Reference game-development/game-design for level design
Example 2: "Mobile puzzle game for iOS and Android"
→ Start with game-development/mobile-games for touch input and stores
→ Use game-development/game-design for puzzle balancing
Example 3: "Multiplayer VR shooter"
→ game-development/vr-ar for comfort and immersion
→ game-development/3d-games for rendering
→ game-development/multiplayer for networking
Remember: Great games come from iteration, not perfection. Prototype fast, then polish.
Best Practices
Treat the generated public skill as a reviewable packaging layer around the upstream repository. The goal is to keep provenance explicit and load only the copied source material that materially improves execution.
Physics/logic: Fixed rate (e.g., 50Hz)
Rendering: As fast as possible
Interpolate between states for smooth visuals
Pattern - Use When - Example
State Machine - 3-5 discrete states - Player: Idle→Walk→Jump
Observer/Events - Cross-system communication - Health→UI updates
Imported Operating Notes
Imported: Core Principles (All Platforms)
1. The Game Loop
Every game, regardless of platform, follows this pattern:
INPUT → Read player actions
UPDATE → Process game logic (fixed timestep)
RENDER → Draw the frame (interpolated)
Fixed Timestep Rule:
Physics/logic: Fixed rate (e.g., 50Hz)
Rendering: As fast as possible
Interpolate between states for smooth visuals
2. Pattern Selection Matrix
Pattern
Use When
Example
State Machine
3-5 discrete states
Player: Idle→Walk→Jump
Object Pooling
Frequent spawn/destroy
Bullets, particles
Observer/Events
Cross-system communication
Health→UI updates
ECS
Thousands of similar entities
RTS units, particles
Command
Undo, replay, networking
Input recording
Behavior Tree
Complex AI decisions
Enemy AI
Decision Rule: Start with State Machine. Add ECS only when performance demands.
3. Input Abstraction
Abstract input into ACTIONS, not raw keys:
"jump" → Space, Gamepad A, Touch tap
"move" → WASD, Left stick, Virtual joystick
Why: Enables multi-platform, rebindable controls.
4. Performance Budget (60 FPS = 16.67ms)
System
Budget
Input
1ms
Physics
3ms
AI
2ms
Game Logic
4ms
Rendering
5ms
Buffer
1.67ms
Optimization Priority:
Algorithm (O(n²) → O(n log n))
Batching (reduce draw calls)
Pooling (avoid GC spikes)
LOD (detail by distance)
Culling (skip invisible)
5. AI Selection by Complexity
AI Type
Complexity
Use When
FSM
Simple
3-5 states, predictable behavior
Behavior Tree
Medium
Modular, designer-friendly
GOAP
High
Emergent, planning-based
Utility AI
High
Scoring-based decisions
6. Collision Strategy
Type
Best For
AABB
Rectangles, fast checks
Circle
Round objects, cheap
Spatial Hash
Many similar-sized objects
Quadtree
Large worlds, varying sizes
Troubleshooting
Problem: The operator skipped the imported context and answered too generically
Symptoms: The result ignores the upstream workflow in plugins/antigravity-awesome-skills-claude/skills/game-development, fails to mention provenance, or does not use any copied source files at all.
Solution: Re-open metadata.json, ORIGIN.md, and the most relevant copied upstream files. Check the external_source block first, then restate the provenance before continuing.
Problem: The imported workflow feels incomplete during review
Symptoms: Reviewers can see the generated SKILL.md, but they cannot quickly tell which references, examples, or scripts matter for the current task.
Solution: Point at the exact copied references, examples, scripts, or assets that justify the path you took. If the gap is still real, record it in the PR instead of hiding it.
Problem: The task drifted into a different specialization
Symptoms: The imported skill starts in the right place, but the work turns into debugging, architecture, design, security, or release orchestration that a native skill handles better.
Solution: Use the related skills section to hand off deliberately. Keep the imported provenance visible so the next skill inherits the right context instead of starting blind.
Related Skills
@00-andruia-consultant - Use when the work is better handled by that native specialization after this imported skill establishes context.
@00-andruia-consultant-v2 - Use when the work is better handled by that native specialization after this imported skill establishes context.
@10-andruia-skill-smith - Use when the work is better handled by that native specialization after this imported skill establishes context.
@10-andruia-skill-smith-v2 - Use when the work is better handled by that native specialization after this imported skill establishes context.
Additional Resources
Use this support matrix and the linked files below as the operator packet for this imported skill. They should reflect real copied source material, not generic scaffolding.
Resource family
What it gives the reviewer
Example path
references
copied reference notes, guides, or background material from upstream
references/n/a
examples
worked examples or reusable prompts copied from upstream
examples/n/a
scripts
upstream helper scripts that change execution or validation
scripts/n/a
agents
routing or delegation notes that are genuinely part of the imported package
agents/n/a
assets
supporting assets or schemas copied from the source package