Skip to main content

javascript

JavaScript essentials for vibecoders. Activated when Claude works with .js/.mjs/.jsx/.ts files. Covers the language concepts most commonly encountered during vibecoding.

Zur Installation springen

Quellinformationen

Repository
DojoCodingLabs/code-sensei
Letzte Quellaktivität
7. Februar 2026 um 04:05
Erkannte Sprache von SKILL.md
Englisch
Sterne
14
Forks
6

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
javascript
description
JavaScript essentials for vibecoders. Activated when Claude works with .js/.mjs/.jsx/.ts files. Covers the language concepts most commonly encountered during vibecoding.
# JavaScript — CodeSensei Teaching Module ## What is JavaScript? - **Analogy:** If HTML is the skeleton and CSS is the skin, JavaScript is the brain and muscles. It makes things HAPPEN — clicks, animations, data loading, form validation. - **Key insight:** JavaScript runs in the browser (frontend) AND on the server (backend with Node.js). Same language, two different environments. ## Core Concepts to Teach (in order of frequency during vibecoding) ### const / let / var - `const` = a constant, can't be reassigned (use this most of the time) - `let` = a variable that can change - `var` = the old way, avoid it (mention only if Claude uses it) - **Quiz:** "Why did Claude use `const` instead of `let` here?" ### Arrow Functions `() => {}` - **Analogy:** A shorthand recipe card. Instead of writing "Function: do this thing," you write "=> do this thing" - This is the #1 syntax that confuses beginners. Normalize it early. ### Objects `{}` - **Analogy:** A filing cabinet with labeled drawers. Each drawer (property) has a name and contains something. - `{ name: "Juan", age: 25 }` — the object has two "drawers" ### Arrays `[]` - **Analogy:** A numbered list. Items have positions (starting from 0, not 1!) - `.map()`, `.filter()`, `.forEach()` — the "assembly line" methods ### Async/Await - **Analogy:** Ordering food at a restaurant. You place the order (`await`) and the kitchen works on it while you chat. When it's ready, it arrives. You don't stand at the kitchen door waiting. - **Key insight:** Some things take time (loading data, saving to database). `await` means "wait for this to finish before moving on." ### Import/Export - **Analogy:** Sharing tools between workshops. `export` puts a tool in the shared toolbox. `import` grabs it from there. - **Key insight:** This is how code is organized into separate files that work together. ### Template Literals `` `Hello ${name}` `` - **Analogy:** Mad Libs — the backtick string has blanks (`${}`) that get filled in with real values. ## Common Patterns in Vibecoded Projects - `fetch()` — asking another server for data (like calling a restaurant for delivery) - `.then()` / `.catch()` — what to do when the data arrives / if something goes wrong - `JSON.parse()` / `JSON.stringify()` — translating between text and data objects - `console.log()` — leaving yourself a note to see what's happening (debugging) ## What NOT to Teach Early - Prototypes, closures, `this` keyword, generators, symbols, proxies - These are advanced topics that vibecoders rarely encounter directly
Auf GitHub ansehen