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brainstorm

Guides the user through finding and choosing a game concept. Use when the user wants game ideas, a new concept, a game jam idea, or to explore other directions, including dropping the current idea and starting over.

Quellinformationen

Repository
Donchitos/Claude-Code-Game-Studios
Letzte Quellaktivität
19. Oktober 2026 um 02:09
Erkannte Sprache von SKILL.md
Englisch
Sterne
35.679
Forks
4.719

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

Datei-Explorer
2 Dateien

SKILL.md wird angezeigt

SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
brainstorm
description
Guides the user through finding and choosing a game concept. Use when the user wants game ideas, a new concept, a game jam idea, or to explore other directions, including dropping the current idea and starting over.
argument-hint
[genre or theme hint, or 'open'] [--review full|lean|solo]
user-invocable
true
allowed-tools
Read, Glob, Grep, Write, WebSearch, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/brainstorm/../../hooks/yaml-helper.sh" resolve_config *)
model
sonnet
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,docs.density,workflow` Resolved above; use as-is. No block → the defaults in `.claude/docs/config-resolution.md` (`workflow: minimal`, `review_mode: solo`, `automation: collaborative`, `docs.density: terse`), and say that the settings were not read. # Brainstorm Turns no idea, or a rough one, into a written design the next step builds from. How much it writes depends on `workflow`: - **`minimal`:** the Lean Brief flow below: a one-page `design/game-brief.md`, then stop. No discovery questions, pillars, director gates or `game-concept.md`, and do not load `references/full-concept.md`. - **`standard` or `full`:** read `references/full-concept.md` and follow it. It writes `design/gdd/game-concept.md` from `.claude/docs/templates/game-concept.md`. Its gates follow `.claude/docs/director-gates.md`; each director agent is given its own gate file, `.claude/docs/director-gates/<gate-id in lower case>.md` (`cd-pillars.md`, `ad-concept-visual.md`, `td-feasibility.md`, `pr-scope.md`), and you do not read those files yourself. `--review` in the text typed after the skill name overrides `review_mode` for this run. `docs.density` sets each section's depth: `terse` = bullets; `balanced` = with brief rationale; `thorough` = rationale and alternatives. Questions follow `.claude/docs/automation-modes.md` (collaborative asks, guided asks only for major decisions, autonomous logs and proceeds; the always-ask categories always ask). Ask with the question tool. Without one, list the options numbered and end your turn to wait. The question is the last thing in the reply: no advice or lean after it. A skipped or dismissed question is not an answer: ask again in plain text. ## Lean Brief flow (`workflow: minimal`) A few exchanges, not fifteen: capture the thinking that carries the game on one page, then get to code. Write from the template `.claude/docs/templates/game-brief.md` (six required fields, three one-liners). If `design/game-brief.md` exists, read it and refine it instead of starting over. 1. **Concept.** From the hint typed after the skill name (or one quick open question if there is none), propose **2 or 3 one-line concepts** (verb-first or a mashup of genre and theme), not full concept cards. Ask the user to pick or combine them. This is the one creative question every run asks. 2. **Fill the brief** in conversation, several fields per exchange: - **Working title:** the brief's title line. Offer one from the chosen concept and let the user change it; `/create-stories` names the epic folder after it. - **Pitch:** the excited one-liner. - **Core loop:** the 2 to 4 steps the player repeats. - **Player goal & fail state**: what the player tries to do, and how they lose. `/create-stories` turns it into acceptance criteria. - **MVP:** the short list that makes it the game; each item becomes a story. **More than 7 items: push back.** Say it is too long for an MVP, propose which items to cut (the ones the core loop works without), and keep the brief to 7 or fewer. - **Out of scope:** what they are deliberately not building (the cut items go here). - **Build order:** the riskiest or least proven part first. - **Who it's for and what they feel**, **Art & audio direction**, **Reference game** (the closest shipped game, and the part of it the MVP keeps): one line each; offer, don't force. 3. **Show the filled brief in full.** Then ask, as its own question: "Brief is ready. May I write it to `design/game-brief.md`?" `Yes — write it` / `Revise a field first`. Write only on an explicit yes to this question; agreeing to a cut or saying "go on" is not a yes to the write. On a revision, change the named field, show it before and after, and ask again. Then write `design/game-brief.md`, creating folders as needed. Never write `design/gdd/game-concept.md` at this tier. 4. **Next steps.** Read `engine.name` in `project.yaml`: 1. `/setup-engine`: configure the engine. List it **only** when `engine.name` is absent or empty: on the minimal path it usually ran before this skill. 2. `/create-stories`: turn the MVP list into stories. At `minimal` there is no separate `/create-epics` or `/sprint-plan`; the build order is the plan. 3. `/dev-story`: the first line of game code. Then one summary line: the pitch, the number of MVP items, and `design/game-brief.md`. End with the line `Verdict: COMPLETE — game brief written; next stop is code.` If the user stops before the write, say the brief was not written, so it lives only in this conversation.
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